Hi, my name's Phil MacDonald. I have some info on what will happen to the game. Oh, let's cut to the chase!:

Neo Revelations:
    Houndoom will be used in a new type of Houndoom decks, it might make the other Houndoom overlooked, but both will be viable. Houndoom can transfer Fire into Darkness with No Removal Gym and then get absolutely silly with the 2nd attack later on. This is one of the best cards in the set, but low HP Basics will be a problem. The new Sneasel will also be used in Slowking/Sneasel decks to give power to the Trainer disruption theme.
    Porygon 2 will give birth to a new generation of speed. The ability to turn a Double Colorless Energy into 2 of any color Energy will be highly abused. This way, the mighty Sneasel will have a new source of backup. This card will be great for Sneasel lovers because it's Basic form will change anybody's Weakness to Darkness and then cause Confusion if it survives, and Porygon 2 will either induce a status effect or give Sneasel absolutely brutal strength. Stantler serves as an anti-Rocket's Zapdos when used in the right deck. It also works as a way around Sneasel, which will boost the strength of AeroMew and its related strategies, like those which use cards to shrink your opponent down to no options with their Basics.
    Piloswine will take Electabuzz outta here easily, with Fire being more common now Grass usage is at a bare minimum, so you shouldn't have to worry about the Weakness. He's a Fighting-type Arcanine and Chansey all in one. Graveler will also be used to go against Wigglytuff and Rocket's Zapdos with a Basic form that is small but powerful. Shuckle and Mr. Mime will work very well together in a stall deck that takes stall to new dimensions.
    Parasect will see play in Feraligatr decks, which will weaken Movie Promo Mewtwo and Rocket's Zapdos, and make it so that only Misty's Wrath will be used with Feraligatr and Trash Exchange isn't needed as much if at all. But with Sneasel still going against his Basic and Stage 1 forms, Feraligatr's viability will still be at a bare minimum. While Zubat and Golbat start trouble early, Crobat will be there later for a slugfest. Crobat is abusable with Ecogym and Super Energy Removal and the Trap combo. Knowing that they will be Poisoned if they attach an Energy, most people will want the proper tools before using an Energy. This is a massive power source to use in a Cleaner deck. It also brings the long forgotten Energy Removal decks back into the tournament scene. Yes, true blue Energy Removal is gone, but variants will always be around once Crobat hits the scene. Skiploom will cause chaos while you build up Jumpluff and the new Jumpluff will recreate the principle of induced Evolution(created by Erika's Clefairy in Gym: Challenge but unviable then). Jumpluff's reliable 30-for-1 attack will also be a massive onslaught to anything Grass-weak. With the Neo Genesis Hoppip and Pokémon Breeder Couple, Cotton Spore is also abusable.
    Flaaffy and Ampharos will rock the house! While Flaaffy pounds away at the Bench, Ampharos will charge up the Lightning nasties on your Bench and then finish the job with a Cleaner strategy, yet another Cleaner Stage 2. Raikou Lv. 40 will lead to a new kind of trick tactic with its Pokémon Power that serves as a Whirlwind every time a Lightning Energy is attached, which is great in the right situation with Gust of Wind. Then, its attack proves itself massive. This card will make people think twice about Energy Removing tricks, especially when you've got Ecogym to protect Raikou, knowing that it will be really annoying when you reattach and they have to have a Whirlwind effect done.
    Misdreavus and Porygon 2 will work really well with (Team Rocket) Drowzee as a massively offensive strategy. While Misdreavus puts them to sleep and Drowzee and Sleep! almost guarantee that they'll stay Asleep, Misdreavus's Perish Song will create complete chaos. It will have to be very tactical, but the deck itself will cause disasters for opponents. Starmie will also be abusable, since it's like the Southern Islands Mew, only in reverse, which makes it possible to spread damage across the board, making way for a Cleaner attack. Not as good as SI Mew, but still viable.
    Suicune Lv. 33 will lead to a new generation of Rain Dance, which will be good for you Rain Dance lovers. Suicune's Pokémon Power blocks weird status effects from getting on him and then eliminates the possibility of Energy Removing attacks, so Crobat will not be without an anti-Crobat maneuver. This card will make it a lot harder on Electabuzz, and then its attack will cause chaos for the opponent in status effects. Yes, Rocket's Zapdos pretty much owns Suicune and the whole Rain Dance archetype itself, and it still will, but we do know something, Rain Dance will still be a viable archetype in certain areas, meaning it's not dead. Octillery is also very sufficient. Bubblebeam will paralyze early on heads and Octazooka will own Electabuzz. I don't get it, did Media Factory do this on purpose? If you've been paying attention, you'll notice that almost all of the good cards in this set are hear to weaken Base Set Electabuzz. Because of Rocket's Zapdos will make eliminating Electabuzz impossible, but Electabuzz will be weakened.
    Pokémon Breeder Couple helps out Rain Dance by giving it a better chance of getting the Evolutions out, and it also makes it possible to run multiple Stage 2s in a deck. Guys, do any of you remember those decks we all loved at the ECSTS that featured both Typhlosion Lv. 55 and Blaine's Charizard. Well, now you can use them in the Open Format as well. Healing Plains will strengthen stall and make way for easier chances of survival. Team Rocket's Hideout gives Dark Vileplume and Dark Muk strength and brings back long forgotten cards like Dark Golduck, Dark Dragonair, Dark Dragonite, Dark Charizard, and Dark Blastoise. With these cards back in the game, you never know what you could be up against. Dark Blastoise will be rarely used except in Rain Dances, Dark Charizard will give Stage 2 lovers new strengths, and Dark Golduck gives aggressive a new definition. Balloon Berry will be usable against the mighty Dark Muk by making it almost worthless, which means Dark Muk gets kicked out, guys. Even though Team Rocket's Hideout gives it strength, there's no way to make it viable anymore.
    While Neo Revelations has all these advantages, it has one big disadvantage. That is: all of the Metal and Fire Pokémon are worthless!!! Yes, that includes the Lv. 38 Entei, since if you check out Edo's page at http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm you will see that Entei's Pokémon Power is bad and its attack stinks. Sorry guys, but that's the curse on Neo sets, it's either a crummy selection of Fire types or a crummy variety. This time it's a really crummy selection. And Metal now has a bad deal, two unviable cards.
    And like I said, Dark Muk will be shut down. Movie Promo Mewtwo won't leave at the sight of Parasect because there won't be Parasect everywhere. Typhlosion decks will be slightly weakened, but the fast Basics should be enough to stop Parasect. Igglybuff of Neo Discovery will also be much more appreciated, keeping these guys I mentioned were being weakened alive and well.

Neo 4: Darkness, and to the Light...:
    Dark Scizor, a new Evolution for Scyther, will be great even without Team Rocket's Hideout. Since it has a possible Rocket's Sneak Attack in an attack and a solid 30-for-3 attack that can abuse both Metal and Darkness Energy without getting the disadvantages of either. Scyther of Jungle and Neo Discovery will be used for their own advantages and for this guy's advantages.
    The new Houndour's Chase Down attack will give strength to the Houndoom decks that by this point should be hanging on by the skin of their teeth thanks to Neo Revelations. Rush isn't much, but Chase Down gives Houndoom decks some strength.
    Gentle Wigglytuff will be a new principle of induced Evolution, and it will give Evolution decks new strength. Dark Porygon 2 helps as a Stadium Control strategy so you can counter Ecogym or No Removal Gym or Chaos Gym, etc. with a necessary gym. The new Porygon is also pretty good, but probably won't see as much play as the Team Rocket version, but we could be surprised. Gentle Dragonite is also very useful to stop a weird status effect and cancel out the effects of Darkness and Metal Energy, as well as Rainbow. It won't defeat Sneasel and Steelix decks once and for all, because Porygon 2 will still come to their aid, but it certainly helps against most status effects. Status effect decks should be dead by the time this card comes out after they were slaughtered by Lv. 33 Suicune. It will also make Recycle Energy less and less viable and stop the effects of Full Heal and Potion Energy. Darkness, Rainbow, and Metal Energy are also without their effects and turned into Colorless Energy, which makes Porygon 2 necessary for attack costs. It won't be the same without the effects, but it will still be a deck type. Steel Chansey decks will also be made vague by this card, as will Steel Arcanine decks. Dark Ursaring is also great with Unown N since it spreads damage across the board and serves a Colorless Tyranitar, which will be very useful.
    Gentle Machamp will see lots of use as anti-Dark/Darkness strategy. First off, it saves as an Active in need and then it pounds away at a Dark/Darkness Pokémon big time.
    Gentle Ninetales works well because it revives Babies and then it dishes out 50, which will be abused. Growlithe will replace its Base Set counterpart in Arcanine decks, and Dark Magcargo will see play with Rocket's Minefield Gym and in Hunter decks.
    Dark Crobat's Sneak Attack, upgraded from Dark Golbat, and Dark Drain work very well and will upgrade the Hunter deck into a new form, Bounty Hunter. Bounty Hunter is very abusive to opponents. Gentle Sunflora will be abused in Meganium decks with Sun Growth and Solarbeam, and Dark Ariados will see massive play in Lock decks with Poison Horn, which is very evil.
    Gentle Jolteon serves a great purpose in both defensive decks with Plus Guard working as an Invisible Wall-type attack, and offensive decks with the 2nd. It's very good. Dark Flaaffy works in Trainer denial and and anti-Pokémon Power decks. As for Dark Ampharos, it works really well in Energy Removal decks with a Pokémon Power that hits them for 10 damage whenever they attach an Energy, and an attack without too great a drawback. Definitely one of this set's sleepers and Sneasel/BBP killers.
    Gastly's sleep strategies, Dark Haunter's Hunter and Lock strategies, and Dark Gengar all work very well. Especially Dark Gengar. Dark Gengar abuses Sleep, allows you to pick who you want to put to Sleep, and makes Misdreavus one of the best cards known to Pokémon. Just wait until it comes out! Shiny Mewtwo has a defensive maneuver that hits back hard and then an offensive maneuver that works as an upgrade of the Base Set version. Unown H starts the HELP combo. Unown H, with all the others, will allow you to shuffle a bad hand, even though it gives your opponent the same advantage. Unown E is like that, too, only it improves the Trap combo and is an Imposter Oak's Revenge for both players. Unown L allows both players to shuffle decks when needed and Unown P when used with Focus Band PERFORMs a massive retaliation tactic. Unown Q allows you to take a chance to keep your Unowns out of harm's way, and Unown S and Unown T will shut down Jungle Mankey once and for all. The STOP combo is at hand. Unown S allows you to check your prizes, Unown T greatly improves the Trap combo, Unown O does as well and allows you to plan ahead, and Unown P PERFORMs its dirty work with its Power and attack. Unown W starts the WANT combo, which with Unown W, will bring back a Trainer for free, Unown A will allow Unowns a better punch, Unown N gives Chansey some assistance with Gold Berry in case Gentle Dragonite gets in the way, and Unown T improves the Trap combo. Unown X will give Unowns the ultimate punch, being their ultimate resource. As for Unown Z, it allows Unowns to retreat for free.
    Seel and Gentle Dewgong will both be abusable, since Seel is more defensive this time, and Gentle Dewgong will work as a Water-type Entei. Dewgong will even drop into Rain Dance environments. Gentle Golduck will serve as an anti-Steel Chansey, Sneasel, Steelix, Houndoom, Houndour, etc. Gentle Azumarill will serve as a hit-and-run defense for Water. Gentle Piloswine works well with Dark Gengar and it is a great Stadium Controller. The new Totodile will appear in Feraligatr decks and Dark Feraligatr decks. Dark Croconaw works great against most decks by giving them a 50/50 chance of attacking and with The Rocket's Training Gym a 25% chance of retreating. It works very well with Neo Genesis Piloswine's Freeze attack. Dark Feraligatr is also very useful. Compress makes Babies helpless and Destruction Attack is an aggressive Energy Removing attack that leads to chaos with the right stuff.
    Imposter Professor Oak's Invention works very well with Here Comes Team Rocket! so that your opponent's advantages with that card aren't as big of a threat as they used to be. Counter Claw works very well with Shiny Mewtwo and Rocket's Hitmonchan and Wobbuffet. Pint Lens makes Resistance Gym unnecessary by just getting rid of the Resistance period, making Fighting and Psychic quite viable again, stopping Steelix's Grass Resistance, and making Wooper an unacceptable anti-Rocket's Zapdos strategy. It is quite possibly the best card in the set. Pokémon Judgement will be useful for us card-drawing lovers, as will Lucky Stadium. Uneven Gym works well with Dark Croconaw as a strategy to use instead of The Rocket's Training Gym against BBP and Babies, but with Balloon Berry, it and The Rocket's Training Gym won't be used a whole lot. Energy Stadium is good as an Energy Retrieving Gym, but with Ecogym and No Removal Gym around, and all the Stadium Controllers out, I doubt it'll see as much use as it should. Study Device works as an Energy-conserver since it allows you to move a Basic Energy from your near dead Active to a replacement. It's a little unreliable, but should see use. Team Rocket's Maneuvers should work well with Unown T and Imposter Oak's Revenge, giving them a Rocket's Sneak Attack and denying all card advantage given to your opponent. Miracle Energy, the new Special Energy of the set, will give Gentle Machamp, Shiny Mewtwo, etc. a good speed advantage for the turn you use it. Yes, it can only be included in a count of 1, but it's worth it.
    Well, this set will get rid of Jungle Mankey, weaken Sneasel and the other BBPs, bring Fighting and Psychic back into the common types section, which will be ultimately useful, and simply wreak havoc on other kinds of decks, but it doesn't stop there. The Babies, too, will also be greatly weakened by cards like Dark Feraligatr and the upgrading of the Hunter deck to its new form, Bounty Hunter. But, I won't send it in until Neo 4 comes out.

Pokémon VS:
    This set is looked down upon by many, but I'll state what good I see in it.
    Morty's Murkrow will be well worth it. The first attack is like a lure that puts the replacement to Sleep and Morty's TM 01 will make that worth it with Dream Eater using the combination with Dark Gengar. The 2nd attack is also kinda cool as a Lock strategy. Karen's Umbreon will also be very good with a first attack that could paralyze and a 2nd move that could do from 40-50 damage with a Darkness Energy for just 2 Energy, which will be worth it with Karen's TM 01 as backup. Just watch out for the seldom used Octillery, which will be a major threat. Pryce's Sneasel, while not as good as its Neo Genesis counterpart, should see some use since it can do 40 and put to Sleep on heads, and Pryce's TMs both act like cheaper Fossil Articuno attacks, making it easier to use.
    Lance's Aerodactyl should see some use for its 2nd attack, and with Berry, you should be able to counteract the self-inflicting damage. The new Larvitar should see more play than either of its counterparts since it's stronger.
    Whitney's Lickitung has a stalling attack and a 30-for-3 attack, which should make it pretty good. As for Whitney's Miltank, Defense Curl is a good defensive attack and Pound has already been proven good. In the Promos, Kakureon should definitely see some use since it has a stalling attack and it can possibly hit anything for 20, which is good.
    Janine's Crobat will work as a Pokémon that spreads damage across the board, which is good in a Cleaner deck. Supersonic works first turn and the 2nd attack works great in Cleaners.
    Jasmine's Ampharos should definitely see some use since its attack is only another Thunderpunch, while not as fast as Electabuzz, it's playable.
    Will's Jynx has a Mr. Mime version of Meditate, Will's Xatu could possibly be used with Gengar(bringing it back), or one of the Cleaners, and Will's Slowking is another good Hunter, which will make people realize the power of Nintendo Power Promo Mewtwo as a Hunter.
    Pryce's Piloswine and Pryce's Articuno both have their uses in aggressive decks. Clair's Blastoise will be a new solid addition to Rain Dance.
    As for Trainers and Energy, here goes. Morty's TM 01 will be used with Morty's Murkrow as a tool in Dark Gengar decks. Jasmine's TM 02 will be used with Jasmine's Ampharos as a step attack. Pryce's TM 01 and Pryce's TM 02 will both be used in decks with Pryce's Sneasel, Pryce's Articuno, and Pryce's Piloswine. Janine's TM 01 and Janine's TM 02 will be used in decks with Janine's Crobat that include Focus Band. Will's TM 01 and Will's TM 02 will both be used in decks with Will's Slowking, Will's Xatu, and Will's Jynx. Karen's TM 01 will be used with Karen's Umbreon. There is a slight possibility that Rocket's Zapdos can be used with Rocket's TM 01, but you'd have to have Berry as well as Gold Berry in the deck you include it in.
    Well, that's it for this strategy on the future. Knowing what will happen, what will you do to tweak your deck upon the release?
Phil MacDonald
macdonald_of_skatesville@hotmail.com






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