Hi people. It's mr. yap here and I'd like to talk about a few things today that might be very vital to improving your game. Statis effects and tactics...

Poison
My favorite of the Statis effects. Hits for ten on each players turn. It's a plus power that always hits on your turn and hits your opponent on there turn too. Combine that with real plus powers and a little beatdown force and you've got a real threat on your side. Favorite poison card: Muk

Sleep
Probably the worst of the Statis effects. Only a 50%-50% chance of disabling the opponent. However it may last multiple turns...with luck. Even so, if you want to disable the opponent, go with paralysis. Favorite sleep card: Haunter (fossil)

Paralysis
LOVE IT!!! A great disable. Guarantees the opponent can't move for a turn. Not only a great stall to let you draw that one all important card but can deal just enough damage to let you KO the opponent next turn. If that wasn't enough try this... It combos great with energy removal and poison. Favorite paralysis card: Electabuzz

Confusion
Nasty. Instead of attacking you it hurts itself. Not only that but it makes it hard for the opponent to retreat. They either lose energy or hurt themselves. A lot of times the extra 20 damage will put the opponent in a position where you can knock them out next turn. Favorite confusion card: Alakazam

Tactics:


Mind Games
Slowking's nasty poke'mon power. Trainers are backfired.

The Move "Agility"
May make a poke'mon invincible yet it still deals damage. Solid...

Dark Vileplume's Power
Sorry, I forget it's name but I'll never forget what it does. No trainers can be played...WHOA!!!

If you would like to contact me for any reason please write me at finalfantasyryan@aol.com ... thanks...