Hi, peoples! I'm sorry, but I forgot the best Sneasel beater of all (not Sneasel itself, but something close): DITTO! Yes. Check it out: You have ditto out, opponent has Sneasel out. You attach DCE, count it as 2 darkness energies, BAM! Insta-Beat Up. Plus, you know something neat? You can attach as much energy as you want, and treat it as Darkness! Can you say "mega damage"? As a matter of fact, Ditto works great against any Dark or Metal type; your opponent only has four regular darks and/or four metals, and they can be easily taken care of. But, your ditto can Transform into the defender and you can attach 4 (doubtful, but it could happen) DCEs and count them as 8 (count 'em, 8!) d/m energies. That's either +80 to them or -80 to you! There are a few things about this that your opponent will have/do in order to stop the Ditto of Destruction:
 
Iggly (hate the little piece of tird; they took one of my favorite pokemon, Jiggly, and made it evolve from a stinking, not-as-good-as-it's-cracked-up-to-be, no-good archetype!) One word: Hunters.
 
Muk (I cannot complain; this is one of the greatest cards ever made) This is tough. Your opponent, of course, is playing with Sneasel to combat Muk's Psychic weakness. Hunters are probably your best bet, since Muk-ys like to keep it nice and "safe" on the bench, and disrupt you using Toxic Gas.
 
Rapid Spinners(Donphan, Forretress) Forretress will wait 'till you've got 20+ damage, then rapid spin to give you a total of 50 damage, send you to the bench where the power doesn't work, and your poor little Ditto's gone. Donphan doesn't have to wait for you to accrue any damage; his Rapid Spin's base damage is 50. Counter all this by using bunches of defenders, berries, gold berries, potions, super potions (if you don't have gold berry), and fake metals (treat that DCE like metal, you hear?) to keep Ditto healthy at all times.
 
Gust of Wind: See above.
 
Double Gust: " "
 
 Hope that helps!
 
Now, on to my deck ideas. Here's the first thought: grass types. Poison grass types to be exact. Here are some of the greatest cards in the world that shall be in this deck(Meganium and Venusaur are NOT great; stop saying they are):
 
Giovanni's Nidoking: Let's throw in 1. I only have one. If  I had more, they'd be in here. Why does no one use this awesome card? It's Steelix's equivalent, but better. 120 HP instead of 110HP (who cares if Steelix is "the WALL"? Stalling's not my type.), Intimadate comes in handy against those nasty little Murkrows, Larvitars, Houndours, Woopers, anything with 50 HP or less (Steelix just has a stupid 20 for 2 attack right there), it gets advantages of Giovanni cards (Let's see you do THAT, Steelix), has prevolutions who are pretty good(Onix goes bye-bye after two of G' Nidorino' Rends), only 3 retreat cost, instead of four (great for, GASP!, modified), and even has a tail crush attack with a different name! Boo, Steelix!
 
G's Nidorino: Throw in 2 to balance the evolutionary line.
 
G's Nidoran(M): Throw in 3 to balance the evolutionary line.
 
Muk (F): Oh, yes. You knew he was in here somewhere. Throw in 2 to make sure you can stop those evil Gatrs. Down with the Iggly, up with the Muk!!!
 
Grimer(2F, 1R): I like fossil th best, but I decided to do a split.
 
Now, what do these cards all have in common? Psychic weakness! Even though hardly anyone uses Psychic anymore, we'll through in some defense. What does psychic hate? Confusion! If your opponent flips tails trying to attack, they get hit with 40 due to weakness! Your opponent will be afraid to attack:
 
Zubat (F): Hey, this is just what we need. Throw in three. You'll see why.
 
Golbat (1N3, 1F): I think you know where I'm heading...
 
Crobat: Yes! By the time I actually build this deck, Neo 3 will be out, so I'm throwing in that awesome BatMan! Only one, because I don't think I'll get more than 1.
 
Venonat (Jungle): 2 of 'em.
 
Venomoth(J): 1. Only got 1. Gotta' love that power, and that attack. Just be sure Muk's not in the way when you want to use Shift.
 
I forgot all the other confusing grass-types, so let's move on. What if the psychic your fighting is a ghost? No weakness! What are we gonna' do?!? Simple:
 
Sneasel: I have 2, so put in 2. He's an archetype. Why do I use him? Because he's just back-up. Besides, all I can do right now is Fury Swipes, not his Archetype attack (I don't have any darks; WAAAAAAAAH!).
 
Chansey: Only 1. You know why only1? Geuss. You got it.
 
Blissey: Oh Yeah! Chansey shall never die!!!! I put in one, because the evolutionary line isn't very stable.
 
Well that should be enough pokes. Now, energy
 
(24)
Grass x22
Rec. Energy x1 (geuss why)
Potion Energy x1 (" ")
Note: I don't have any darkness energy, so that's why it's not in here. If you have it, feel free to either give it to me, or drop some of the grass.
 
One more thing!!! (I love doing that. Let me do it again.) One more thing!!! Trainers. Here we go:
 
(12)
Gold Berry x1 (geuss why I have only one)
Berry x2
Ecogym x1
Chaos Gym (a.k.a. Slowking Gym) x2
Viridian city Gym x2 (for nido-healing)
Super Rod x2 (for nido-keeping)
Giovanni (for nido-evolving) x2
 
So, here's the finished deck from the future:
 
Poison, confusion, and Big Crap, oh my!
Pokemon (24)
G's Nidoking x1
G's Nidorino x2
G's Nidoran(M) x3
Muk (fossil) x2
Grimer (2Fossil, 1Rocket) x3
Zubat (Fossil) x3
Golbat (1Neo3, 1Fossil) x2
Crobat x1
Venonat (Jungle) x2
Venomoth (Jungle) x1
Sneasel x2
Chansey x1
Blissey x1 
 
Trainers (12)
Gold berry x1
Berry x2
Ecogym x1
Chaos Gym x2
Viridian City Gym x2
Super rod x2
Giovanni x2
 
Energy (24)
Grass 22
Rec. Energy x1
Potion Energy x1
 
And there it is!
 
Note: If you would like to help me spiff up my deck, e-mail me (no hate mail, nasty stuff, viruses, etc.) at rrwriter@hotmail.com. Thanks! By the way, don't click on the link; it doesn't work.
 
Fly right,
Nite Owl