Hi, it's Dragon Master with a what's on top report. I'll be organizing it by type.

Metal:
Honorable Mention: Steelix
Dishonorable Discharge: Magnemite

Top 4 Metal Pokémon:
4. Forretress: Though it seems unviable, it's not horrible. Spikes, while situational, if you can remove the Metal Energy, will be useful, and Rapid Spin is good for keeping opponents on their toes. It has a chance.

3. Promo Scizor: Metal Pincer, while nothing to go ape over, can actually be useful. Leer is situational, but Metal Pincer can be useful.

2. Skarmory: Although this card is overlooked and seems bad, it's really not. Claw is not great, but Steel Wing with a heads will double his Grass-Resistance, and even if it isn't a Grass Pokémon, it's solid defense since it has resistance to everything on heads(with Metal Energy).

1. Neo Discovery Scizor: False Swipe provides defense with the Metal Energy and serves as a startoff because it hits so hard. Double Claw, with a Double Colorless Energy could then finish off what's left within the next couple of turns. People don't realize this card's power, but if people take the time to look at it, they'll realize it's a great card.

Darkness:
Honorable Mention: Sneasel
Dishonorable Discharge: Houndour

Top 5 Darkness Pokémon:
5. Tyranitar: Though overlooked by many, this card can be good if its downsides are worked around. Its 2nd attack, if played with an Unown D on the Bench, will keep your Benched Pokémon out of harm's way and put your opponent's Benched Pokémon right into it. It is a Stage 2, and is hardly used, but it will be massive nonetheless if used right.






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