Hey pojo, my main deck is a Venusaur deck and I thought I'd write a little something about venusaur decks. Here are my top ten cards/combos to put in a grass deck:

10. Recycle Energy/SER: Slap down a narrow.Resistance gym lay a few SERs, get a few recycle energies, have a dead steelix.

9.Meganium lvl. 57: Two energy to trans around. Put at 9 because it's hard to run two stage twos in a deck.

8. Switch/Lt.Surge: Normally if you switch or surge you need to have powered up the pokemon you're choosing first, but this is why venusaur works great with these cards.

7. Double Colorless Energy: Here's a scenario, your scyther with three grass on it is going to be knocked out by a full HP Kangashkan (your opponent has no bench by the way) after you attack. Your only benched is a venusaur with two grass on it. You draw a DCE. Trans two energy too venusaur slap the DCE on Scyther and slash, get knocked out, solarbeam, win.

6. Pluspower/gust: Venusaur needs one plus to KO Fossil Magmar, Hitmonchan, R. Zapdos, R. Mewtwo etc. so gust em' out and get em'. Gust is good against sneasle.

5. Clefable: It's pretty fast, it kills R. Zappy and Sneasle, and if played right it can stall

4.Discovery (or genises) Wooper: Get them powered up with a single DCE, and give all those typhosion decks a little more trouble.

3.Cleffa: I know all decks should use cleffa, but with a stage two, you should use this guy a lot.

2.Scyther/R.Syther: R. Scyther works with the DCE combo too, and they are both quick, and can stall for a little bit.

1.Oak/Bill/Computer Search/Master Ball/Breeder/Trader: Get Venusaur out as fast as possible.

Honorable mentions: Pokecenter, Yanma, Koga's muk, Wiggly.


All e-mail except for viruses and hate mail go to speckodust@hotmail.com .

That's all for this post,
Speckodust




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