I know I have send a lot of articles recently and I know I am reviewing something from the past.
The topic is about a well known BAD card, mankey, jungle!
Some combos listed there:
Peek + brushfire ( molres-fossil ) = if anything good in oppoent's top deck, goodbye.
Peek + fetch = get something nice RIGHT AWAY.
 
I think the first combos works in a trap deck, decrease their chance of getting something nice, and since they both are basics, it shouldn't be too hard to set up. Maybe in a braine's magmar deck as well, since you need a lot of fire energy anyway.
The second combo works when you need to draw a specific card, e.g. blastoise in raindance. If the card shown from peek is not favourable, e.g. an energy when you have 20 stuck in your hand, NGR or shuffle it in other ways. The card is definitely not tournatment useable, but for casual play or play little kids, it may work.
( check my email address in my other submissions )
by sam
P.S. I worked out a method to rate a card:
Hit Point
Basic:
70+    +3
60+    +2
50+    +1.5
40-    +0
Stage 1:
90+    +3
70+    +2
60+    +1
50-     +0
Stage 2:
100+    +3
80+    +1
70+    +0.5
60-    +0
Baby pokemon:
+1( the power is a back up )
Pokemon power doesn't have any sustable guide to rate
Attacks:
non-damage attacks:
average +0.5
energy cost lower then average +1
leer    C
agility (20 damage)    ?CC
damage attacks:
C =10 damage
? =20 damage
filp for statue effect: CC
no filp: ?? or ?CC or CCCC
Bottom stat:
no weakness    +1
resistance    +1
+1 then -0.25 for each C energy to retreat.
suitable in most deck ( scyther )    +1
has a archtype around it ( slowking )    +1
ability to evolve, depend on the evolvution, out of 1.
That gives total of 10. Although no cards I can think of can score a 10.
Please name me a few, thank you.