I just noticed a good tip for all of you Murkrow, Sneasel, Tyranitar,
Steelix,  Forretress, and Scizor players out there, involving Dark and Metal
Energy.

If you use Dark Pokemon a lot, here's a way to add defense to your game. If
you attach a Dark Energy and then a Metal Energy, here's what happens:

The Dark Energy's extra 10 damage is cancelled by the 10 less damage for
having a Metal Energy that's not on a Metal Pokemon, but you still have the
10 less damage from your opponent's attacks.

If you use Metal Pokemon a lot, here's a way to add offense to your game:
Attach a Metal Energy and then a Dark Energy. You would normally take 10
damage from Dark Energy after every turn, but Metal Energy prevents that, and
you still have 10 extra damage on each of your attacks.

Cool, huh?

Need deck help? Card game tips? Just e-mail me.

Steelchansey123-4th place in Zeo STS 2001 tournament.        
David11887@aol.com