From: sean1117 [sean1117@email.msn.com]
Sent: Tuesday, December 25, 2001 10:22 AM
To: Cardtips@pojo.com
Subject: Weekly Card- The Guru
    Hello all! Its Guru. Now before anyone starts throwing stones, just lis... OW! I said listen BEFORE throwing stones! =/ Alright, now here's what happened. I was working on last week's and saved it.(I had to go to karate) I thought I had finished and sent it out for some reason, but I guess I didn't. Oh well. Here's the older one any way:
 
                Its Guru back for my 2nd Weekly Card. This week's card is..............................SLOWKING! You all know him, and perhaps love or hate him. Lets take a look.
Mind Games
 This is what makes Slowking so good. Having multiples can virtually stop your opponents trainers. That means you will be able to play trainers and your opponent wont. Wow, that's cool! but It does have some problems. 1st, there's Muk or Iggly. Without slowkings power, a Mind Games deck is often caught off-guard. However, Muk can be gusted and KOed, so it can't completely stop 'king and Ig can be feinted. It can be comboed with nearly anything, too. After all, you shouldn't be attacking anyway with 'King, right? I've even seen a deck with Hitmonchan and Slowking. Freaky, huh?
 
Other Features
I'm combining all Slowking's other traits in one category because, well, I'm lazy. First there's his HP. 80, not bad. Gusting him up and KOing him wont be easy, especially with Balloon Berry. B. Berry helps with the 2 retreat cost, too. Weakness to Psy means a MP Mewtwo can OHKO it, but that isn't that used anymore.
 
Countering it
The best way to stop a Slowking is getting rid of the 'Poke first. I've done that plenty of times with anything from a Gligar to a Sneasle. Other methods involve beating the 'King after evolving. Some of these include: NG Pichu, NG Murkrow (ML an active King, then Feint it 2x w/2 Dark tends to be the best) and the most popular method: Iggly (I know I mentioned this earlier)
 
Here's this week's WC:
This week we have..............................................................ND Kabutops! Lets look closly at this card.
Hydrocutter
OMG, that is one sweet attack. If you have a little luck with you or are good at flipping coins, this card is for you! Averaging 3 for 80 kicks serious @$$! It requires 1 Fighting to work, but you can use any other kind to boost the power of the attack. However, it might do 0 :(. Then again, it could do 120 *o*.
Stage 2
Yeah, its a Stage 2, but it acts like a stage 1. Fossil Egg allows you to get a Kabuto turn 1, maybe more than 1.(Revive Friends)
HP, Retreat, weakness, Resistance
ooo,90 HP. Sure it has 2 retreat, but you really shouldn't retreat anyway. As for weakness, in standard Scyther is the main problem, but "Big K" will usually OHKO it. E. Victribell and Crobat are big conserns in MF, but you always have Focus and FHE(Crobat). Oh yeah, E. Victribell and Big K can OHKO each other, too.
How to Counter It
Well, I suppose the best way to stop it is with a good grass Poke. A Mew can take it out if Big K has 50+ damage on it, but it is hard to get a mew out cause there is always GOW and D.Gust.
 
Guru signing off
sean_mcgill@msn.com
Please no hate mail, am open to share ideas and do deck fixes.