This article is not terribly useful, but it tells you which cards to stay away from and why, BESIDES the obvious one(like Victreebel or Kabutops).
 
 
1. Good Manners - Ummm.... This card is bad. You can't have any Basic Poke'mon in your hand, you have to show your opponent your hand AND show them the Basic Poke'mon card you get from your deck. Poke'Ball is better than this, for crying out loud!
 
2. Giovanni's Persian - Though its Poke'mon Power is of little use, this card is not worth it. Computer Search can do the same thing, except for any card.
 
3. Sabrina's Slowbro - Honestly, I don't like Poke'mon that put themselves into a negative status effect using an attack unless it is in order to use an attack, or to make it stronger(for example, Koga's Arbok) Naptime does this, and you can just slap two Potions on it for the same effect without the Sleep. Screaming Headbutt is not my style; can only use the attack one every other turn.
 
4. Sabrina's Slowpoke
Like Sabrina's Slowbro, it puts itself to Sleep using Lazy Attack, and since it's its only attack, well...
 
5. Clefairy Doll - Yes, Clefairy Doll. There was(or still is) a wave of eyes scanning over the Trainer Clefairy Doll and I would like to know why. It doesn't count as a Basic POke'mon, only has 10 HP(the majority of Bench damage - inflicting attacks do 10 damage, and almost ALL Poke'mon can do more than that to the Defending Poke'mon. It can't attack, can't retreat and the best thing about it is that it can't be Asleep, Confused, or Paralyzed. To top off all these bad things about it, it's a RARE.
 
6. Blaine's Moltres - Ewww. 5 Energy for an only attack is a little beyond anyone's taste. However, you can use Blaine's to get to attack by turn three... but Blaine's Moltres is still not a good card even if you use this strategy because you can lose all the Energy, as well as effort and time, in one tails coin flip.
 
7. Blaine's Dodrio - 50 damage for two Colorless Energy, but it has a coin flip, it's its only attack and there's this nagging fact that it's a Stage 1. Mega Peck is sort of a good attack, but not as an only attack nor for a Stage 1. This card ain't worth it.
 
8. Blaine's Doduo - This card is not worth it because Blaine's Dodrio is not worth it.
 
9. Sleep! - Good with Base Set Haunter(which is hardly used because of the much prefered Fossil Haunter). Otherwise, useless.
 
10. Lt. Surge - Totally useless. It's a bad Switch(which is hardly or never used). 
 
11. Rocket's Snorlax - I actaully thoght this card was good(laugh if you want). Resless Sleep only works on the condition that Rocket's Snorlax is Asleep. Collapse sends Rocket's Snorlax to Sleep as well, so it'll seldom be able to attack.
 
12. Snorlax - You know, Snorlax and Rocket's Snorlax have many things in commom
Is that enough reasons for you?
 
13. Dark Primeape - Easy to say, he won't last very long at all. Its Poke'mon Power, Frenzy, increases damage done by it and to itself due to Confusion by 30! So for two Fighting Energy Dark Primeape can do 70 damage... and 50 damage to itself, just as easily.
 
14.  TR Rattata - Trickery, good with the Tariner Card Here Comes Team Rocket!. Otherwise, not worth it.
 
15. Lt. Surge's Fearow - Reapeted Drill? 5 coin flips? No way! Clutch, 30 and chance of no retreat, who cares?
 
 
I will be getting a new Email address(my own) really soon, but for now, all Emails go to kimvanib@caribsurf.com
 
- UltraMaster64