I noticed some dubious strategies and some out and out errors in some of the
November 15th, 2002 Tips and Strategies.

-Promo Eevee, Digger, and Base Abra - B. Cain
*The promo Eevee is arguably the best Eevee.  I recommend using it in
conjuction with the the Neo Discovery Eevee, whose Pokemon Power allows you
to search your deck for an "Eeveelution" when you attatch an energy of that
type (Darkness Energy for Umbreon, Fire for Flareon, etc.) provided you get
heads on a coin-flip.  You might be able to search for and evolve to three
"Eeveelutions" at once.
*Check the wording carefully on certain cards.  Base/2/LC Machamp's Power,
for example, can only be triggered by an opponent's attacks.  The rest was
true.  Similarly, Fossil/LC Haunter's Transparency would also not trigger. 
Pokemon who have attacks like Flail, Rage, and Rampage are good too use with
it, like you said.  Also, Pokemon with Metal Energies are protected.
*Base Set/2/LC Abra probably deserves a less gracious rating.  Freee retreat
just doesn't off set the that 30HP.  Its practically an evolvable Dunsparce.
=/

-Retreat Costs and Cheats - Billy The Kid
     Yeah, I too thought of this combo.  Glad to hear it has potential (too
bad its not legal for Modified anymore =/).  Thanks for testing it.

-Dark Vileplume/Promo Venasaur - Ace28
     Not bad, but keep in mind: if you confuse yourself, your power goes
off, so that means your oppoent gets to use Trainers in the mean time (or
needs one less Igglybuff).  I recommend useing Light Ledian instead: it has
an atack for one Grass Energy, Flash Touch, that benches it and makes the
new active immune to Special Conditions, with the possible exception of Burn
(ruling is pending).  This doesn't protect agains other effects though (like
Damage, Char, Paint, Smokscreen, etc.)  It will keep your Dark Vileplume
from confusing itself with its attack if you make it active via Light
Ledian's Flash Touch.  You could also use the new Expedition Butterfee,
whose Poke-Power can remove all Special Conditions from your active once a
turn.  This suffers the same potenial problem as the Venusaur combo
(shutting Hayfever off only on your opponent's turn :P).  Finally, remeber
that Dark Gloom's Pokemon Power allows it to try and confuse your opponent
from the Bench-it requires a successful coinflip though, and if the flip
fails, it confses your own active.  Flash Touch will portect your active
from the downside of that as well. :D

-Rocket Rattata and Here Comes Team Rocket! - Josh
     It works!  You might want to add in something to let you see your top
card so you don't put something good into your Prizes.  Radio Tower or
Pokedex, for example. :)

-Top Ten Pokemon Cards In History - Ryan Spring
     I would disagree ons ome of the choices, but mainly because there are
really a lot of cards that are just as important-Gust of Wind, Computer
Search, Sneasel, etc.  You really need to probably a) allow for ties and b)
split it bewtween Pokemon and Trainers/Energy.  Good article overall though.
:)

-Nidoking and Nidoqueen - crckedhead
     Good luck.  In practice, it has been difficult to do.  Great job if you
can get it too work in a formal environment. :)

-Poliwrath and Politoed - Geoff
    If you can pull it off, great job.  I can't imagine it being very
reliable in a cmpetive environemnt.  Sounds like mad fun though ;)

-Neo Destiny Girafarig - Alexander Farrugia
    Long story short, Murkrow likes it.  Why?  Sprout Tower and/or Unown N,
both of which drop Girafarig's damage by 30.  Makes it very lockable. 
Murkrow only needs two energy (one providing Darknes Energy) to use Faint
Attack, so it will be safe from Girafarig with one of the two above cards in
play.  Still, it is meant to provide a strong basic "off-color" basic for
Psychic decks, as you said.  :)

- Team Rocket - N-man
    It works, but its more of a "for fun" thing, as there is a good chance
it won't work reliably in a serious match.  Could work well with Jungle/Base
Set 2/LC Pidgeot.

-Confuse your oppponent - Talen Black
    Not bad.  You get school tournaments? o_O

-RE: Steel Types in Rain Dance Decks - Ho-oh
    Yes, Metal Types seem pointless in Raindance decks, as they realy slow
them down.

-"Sabrina's Kadabra - J.R.Wright" & "Sabrina's Kadabra and Pluspower -
J.R.Wright"
     Doesn''t work that way.  Here's the ruling from the Pokemon  Compendium
(http://pkcompendium.hypermart.net/compendium.shtml):

"Q. Would Sabrina's Kadabra's Life Drain be an instant Knock Out if it has a
Plus Power attached?
A. No, Life Drain doesn't do damage, it just places damage counters. Plus
Power only works when damage is done. (Oct 12, 2000 WotC Chat, Q136)"

-Broken and Banned: Sneasel - Poke'mon T.V show fan
     No one should quit becaise of Sneasel-it has many exploitable
weaknesses.  Oh, and Magnifier and Resistance Gym give you a way around all
(Magnifier) or most (Resistance Gym changes Resistance to -10 instead of
-30) of its Psychic Resistance.

-Revelation Shuckle - Matt
     It doesn't work that way-Metal Energies effect comes first.  Again, we
see in the Pokemon Compendium:

Q. Rev. Shuckle's power, "[if an] attack does 40 or less to Shuckle it does
10"; what if I have 3 Metal and they do 70 to me how would it work?
A. Effects from attached energy cards take place before relevent Pokemon
powers, so assuming this ISN'T an attack from a grass Pokemon (as Shuckle is
weak to Grass), the 70 damage would be reduced to 40 by the attached metal
energies, then the Pokemon power would reduce it to 10. (Apr 25, 2002 WotC
Chat, Q26)

So for each Metal Energy, they must do another 10 damage if they wish to
OHKO Shuckle.  With a Healing Field in play, a Metaled Shuckle can last a
long time.  Run it with Expedition Venusaur to power it up fast, but beware
the Pichu.  The funny thing is that I brought this up on WizPog several
months ago, adn someone else brought it up on there when the set first came
out. lol

Well, those are the corrections and my comments.

Have fun :)