Take a look at the Neo 4 Feraligatr line
 
Totodile                                      50 HP
 
W:  Water Gun   10+
(Just like all the other water guns)
 
G weakness   no resistance   C retreat cost 
 
 
Dark Croconaw                            60 HP
 
WW:   Kaburitsuku (wasn't translated yet) 20
          During your next turn, if the defending 
           pokemon tries to retreat or attack, flip 
           a coin. If tails, the defending pokemon
           can't attack or retreat
 
G weakness   no resistance   CC retreat cost 
 
 
Dark Feraligatr                             80 HP
 
power: Compress
           Your opponent can't use attacks or powers
           of baby pokemon. This power stops working
           if Dark Feraligatr is Asleep, Confused or
           Paralyzed 
 
WWW:  Destruction Attack  50
             Flip a coin, If heads, choose an energy
             card attached to the defending pokemon
             and discard it
 
G weakness   no resistance   CCC retreat cost
 
 
The Totodile isn't very good, Neo 1 Totodile (with fury swipes) is better to use.
The Croconaw is quite good, it's attack causes an confusion effect (the defending
pokemon can't hurt itself though)
The Feraligatr rocks!!! It's power stops Cleffa, Igglybuff and all those other annoying
babys and leaves your opponent with a card that has 30 HP (hahahahahahahaha)
It's attack is very good. It does average damage but with a little luck you may discard 
an energy.
If you can get this one out turn 2, then lass them, they can't use Cleffa to recover.
It's just a matter of time before you trade the Cleffa for one of your prizes
(I really smell a new archtype).
I don't have a picture of Dark Feraligatr, but believe me, the picture on the card is
so cool (really!!!)
 
Too bad it's Neo 4 so we have to wait.
 
 
PS translations may vary (of course)
 
 
Nitro J
 
spanjerberg@wish.net