>From: "Steven Chong" >Subject: author: shadowgee Decks: alakazam psychic >Date: Sat, 23 Mar 2002 10:31:56 -1000 > >I decided to write to your site because I was very surprised at your depth. >I thought I'd send you a killer decks. Maybe this will be interesting to >someone. > >Alakazam Deck: > >Alright, so the alakazam deck has gone through major overkill. That's ok, >its a good theme and I thought I'd add my insight on how my alakazam works. > >Pokemon: > >4 Abra >2 Kadabra >4 Alakazam >4 Tentacool >3 Sabrina's Psyduck >2 Sabrina's Golduck >4 Chansey > >Trainers: > >4 Imposter Proffesor Oaks >4 Pokemon Center >2 Switch >2 Gust of wind >4 Pokemon Trader >2 Pokemon Breeder >2 Sabrina's ESP >2 Super Rod >1 Super Energy Retrieval > >Energy: > >2 Double Colorless Energy >4 Water Energy >8 Psychic Energy > > >Mostly, this deck is for the purpose of decking the opponent. The imposter >proffesors are for the purpose of forcing him to draw more cards. Use it >when he has only a few in his hand. There are intentionally few pokemon in >the deck so that your opponent might draw more cards if you draw no basics. >All the card advantage cards either replace a card in your hand for one in >the deck, or take from your discard pile. > >With Alakazam and tentacool, the opponent will have to knock out your >pokemon with one hit or else they will heal completely the next turn. >Alakazam puts a damage counter on tentacool, you return it to your hand and >play it again. Repeat process until all pokemon are fully healed. Another >mean little combo is the Sabrina's Golduck with Alakazam. Sabrina's >Golduck >has an ability that allows you to remove a damage counter from each of your >damaged pokemon and attach it to the defending pokemon. With Alakazam to >spread the damage counters evenly, this could mean removing 60 damage from >you pokemon, and attaching it to the defending pokemon. With enough damage >counters, you could use Sabrina's ESP on the golduck, allowing the effect >to >happen twice; there by removing 2 damage counters from each of six pokemon >and doing 120 damage to the defending pokemon. > >Notes: This deck requires a skilled player being that its ability is not >as >stable as say, a haymaker deck. A player has to be able to adapt to new >situations well to use this deck decisively. In the hands of an >incompetetant, it's basically pointless. But with a skilled player, it can >be devastating. Also, note that this deck is best edited for different >situations. The biggest threat to this deck is a fast, destructive one >that >will wipe you out before you set up properly. I recommend swapping some of >the cards (by your judgement for the situation) for others, especially >energy and super energy removal. Potions/defenders are always a good idea. >If you have real problems with big hitters, Mr. Mime is great. Always be >willing to modify for the situation. A good player must always be able to >react fluidly to the patterns of the enemy. > >That's All. > >Shadowgee > > >PS-perhaps I'll send you a list for my green haymaker deck. It truly is a >deadly thing, but for now I'd rather keep the instructions for such an >awesome deck to myself. c-ya. > >_________________________________________________________________ >Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. > _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com