Well. Destiny has been out for a little while, and I feel that I need to get some stuff posted again. Maybe if I send enough it will have to be posted. So I will do an Article on every Destiny Card worth using. I will start with Dark Feraligatr.

This card is quite awsome. A pokémon power that shuts down Babies, and an attack that deals 50 with removal for WWW. Throw in the capabilities of Darks, and you've got an unstoppable powerhouse. Just beware plain Gatr and Crobat. 

D' 'Gatr in Modified: Try Dark 'Gatr, Dark 'Toise, Dark 'Nair. Sounds bad, but it works. Pop out a Dark 'Nair and you can get a solid wall of D' Gatrs and D' 'Toises.

D' 'Gatr in "Unlimited": Slowking/ Trapper/ D' 'Gatr. Think. What kills KingTraps? Cleffa, Iggly, Pichu, Magby. See a Pattern? All babies! So with a D' 'Gatr, they are helpless to stop the Trapage.

D' 'Gatr in Draft: If you see this, grab it. Removal and heavy damage are the second best thing to Status in Draft. Plus it's a money card. Also if you're drafting Neo Block, you can shut down the babies.


Shadow Assassin -The Dark, Mysterious Destroyer

I do Deck Fixes

 E-mail: james_Gundam@Hotmail.com


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