>From: Robodudermg@aol.com >Subject: NEO DESTINY HIDDEN POWER CARD by robodude >Date: Wed, 3 Apr 2002 21:31:35 EST > >Robodude: Am I on? > >Stage Manager: Yes! > >R: Live from New York It's Saturday Night!! > >SM: Wrong Script!! > >R: Oh! Now let's see where'd I put that...here it is...announcer does >intro...introduce co-host (we have none)...do some cheesy puns...introduce >the hidden power card...credits... > >SM: Go back to the part about the card and read from there! > >R: Here it is, The NEO DESTINY HIDDEN POWER CARD!!! > > 1. Dark Ferligatr > I said CARD not cards (yes, I really am doing only one card this >time). > >R: I'm going to review this card one peice at a time. > >PKMN POWER > >R: As many of you know, the one thing I love most (other than pudding >skin) >is Water pokemon with powerful attacks, high HP and awesome powers (such as >Lapras, Blastoise and LV. 69 Ferligatr). Dark Gatr is one of them. It's >power is both good and evil. on the one hand It can shut down your >opponent's babies' pokemon power and attack making it impossible for Cleff >to >Eeeek, Iggly to Gaze, Tyrouge to Smash Punch, and Elekid to Playful Punch >(Note-this does not abolish the baby rule so you still have to flip to >attack >'em). But it also makes you unable to use your babies =/. Overall the >power >gets a 2/5. > >CRUSHING BLOW > >R: A 50 damage attack for 3 energy and a chance of discarding one >energy...what's not to like? >Crushing Blow gets a 5/5 > >HP > >R: 80 HP is low for a stage 2 water, but It's just what I'd expect from a >dark pokemon >HP gets a 2.5/5 > >BOTTOM STATS > >R: The 3 retreat cost is still slightly unsettling >Bottom Stats 3.5/5 > > 2/5 > 5/5 > 2.5/5 > 3.5/5 >SUBTOTAL 13/20 >TOTAL 3.25/5 > >R: I am definetly adding this to my Gatr deck and you should too. > > ~robodudermg@aol.com. I still fix decks.