>From: Slashtap@aol.com >Subject: Murkrow and Unown D in Modified Slashtap >Date: Sat, 23 Mar 2002 00:04:10 EST > >Good day; some of you may know me from the Message Boards as Slashtap. >Thanks >for reading *tips hat*. >In Modified Format, Murkrow, Unown D, Chaos Gym, and Double Gust work >really >well together. >With Unown benched, none of your Pokemon can be hurt by Murkrow's Feint >Attack, a common sight in Modified format. >If your opponent happens to play a Smeargle or a Murkrow on their bench, >Double Gust it, play Chaos Gym, and Mean Look. >You should also have Unown D on your bench at this time; I use this in my >Dark Alakazam deck. >The Smeargle / Murkrow can't touch your active Murkrow or your bench, and >you >can just keep Feint Attacking their bench for a while, and it'll be hard >for >them to get out of it. >They can't retreat, and hard for them to get Double Gusts, and they'll have >to flip for them when they finally get them. If they don't have Double >Gusts, >Warp Points, or Lt. Surges (no one plays it anymore), you'll have them >locked >for probably the whole game, and win. >And if they run out of Double Gusts / Warp Points, you'll win, unless they >have Elekid. >It a nice way to stop big decks with originality in modified, and a nice >combo, especially in Dark Gengar or Dark Alakazam decks. Good day. > >Slashtap@aol.com ... IM me at >'Slashtap'.