Hey, PoJo! This is my first Strategy Article, and I picked..
                         DARK CHARIZARD!
Charizard, one of the most contraversial cards ever made, has made it into
a new form. Lets take a look at his new series

R Basic
Charmander 40 HP
Pokemon Power:Gather Fire
One during your turn, you may take 1 R Energy card attached to one of your
other Pokemon and attach it to Charmander. This power can't be used if
Charmander is Asleep, Confused, or Paralyzed.
1R:Fire Tail (20):---
W:W
R:-
RT:1C
This Charmander shows a lot of potential, as is Power could help out Base
Charizard tremendousley. It could quicken the time taken to power up, and
recover after an attack. And its attack is just plain good.

R Stage 1, Evolves from Charmander
Dark Charmeleon 50 HP
2C:Tail Slap (20):---
3R: Fireball (70): Use this attack only if there are any R Energy cards
attached to Dark Charmeleon. Flip a coin. If heads, discard one of those
Energy cards. If tails, this attack does nothing (not even damage). [BTW,
That last line is actually on the card.]
W:W
R:-
R:2C
No doubt, Dark Charmeleon is tough in attacks, with a possible 70 damage!
But, where the card falls apart is in its HP. 50 is good for a Basic, but
not a Stage 1. Its first attack, Tail Slap, is kinda expensive, and 2C
retreat makes him slow. Stick to Breeders, or Use LOTS of Potions.

R Stage 2, Evolves from Dark Charmeleon
Dark Charizard 80 HP
C:Nail Flick (10):---
2R:Continous Fireball (50x): Flip a number of coins equal to the number R
Energy Cards attached to Dark Charizard. This attack does 50 damage times
the number of heads. Discard a number R Energy cards attached to Dark
Charizard equal to the number of heads.
W:W
R:F
RT:3C

Whoa! A stage two with a one Energy damage inflicting attack. 80 HP is the
best in the Rocket set,and he could be beefed up with Potions, but where
this card shines is its second attack. Heavy damage infliction for a low
cost, and its quick to boot! 100 possible damage in two turns is just plain
incredible, and though he may have to discard all his energy, he has that
first attack to defend himself with. Also, he's immune to Mime! All
this,and unblockable damage. (Nothing has a resistance to Fire
BTW, I thought this might be interesting. He can do a maximum of 2,850
damage in one turn(second only to Geoedude).In a game, he could do 3,320
damage.

Dragonleader: 8.5
He's great, but not quite the best. He might be just what Fire needs to
come into the tournament scene.
Thanx for your time!
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