Infinite token generator combo by BMoor
 

Nuisance Engine- Tap: Put a 0/1 Pest artifact creature token into play

Battered Golem- Battered Golem doesn't untap during your untap step.  Whenever another artifact comes into play, you may untap Battered Golem.

Clock of Omens- Tap two untapped artifacts: Untap target artifact.

 

Alright, here's how you combo them.

Step 1: Have all three in play.

Step 2: Tap Nuisance Engine to generate a Pest.  If Battered Golem was tapped, untap it.

Step 3: Using Clock of Omens, tap the Golem and the newly generated Pest to untap the engine.

 

Now you're right back where you started, except with a tapped Pest in play.  You can run this through as many times as you want to generate an infinite number of Pests.

However, this makes one say, "What good are an infinite number of tapped 0/1's?  Even if you do have thousands of them, they're still useless!  You can't even use them for chump blockers until your next turn!"  Well, you just need to add a fourth card to the combo.  Here are some suggestions.

 

Megatog- sacrifice 20,000 pests to make it a 60,003/60,004 with trample, and bash your opponent into a puree!  If Megatog is too rare for you, Atog will work as well, but I prefer Megatog because it gains trample.  A giant creature with no evasion is easily chump blocked.

 

Arcbound Crusher- Each time a Pest comes into play, this thing gets another +1/+1 counter.  And it already has trample!  And bonus: if your opponent Oxidizes the Crusher, just move the tokens onto another Pest or the Golem.

 

Nantuko Husk- This basically works the same way as Atog would, except it's black.  I mention it only because this makes the combo fit into black decks without adding a color.

 

Overrun- Players have used this on herds of Saprolings for years.  The principle is the same.

 

Coat of Arms- My personal favorite.  This will make the Pests' power and toughness as infinite as their number.  And, you can create more Pests to pump the ones you already have!

 

Now, the trick isn't foolproof.  Remember, with Arcbound Crusher, Megatog, or Nantuko Husk, you run the risk of tageted creature removal.  With Coat of Arms or Overrun, you have to wait a turn for them to untap and be able to attack.  Ideally, you don't want your opponent to figure out your combo until it's going off, and I believe the best way to do that is to not play the Clock until you're ready to go off by the next turn.  With just the Engine, Golem, and fourth piece of your choice, your opponent may believe your most complicated trick is to use the Engine to untap the Golem every turn and make it a viable attacker.  Once all the pieces are out, you'll be practically unstoppable.  And the best part is that infinite comboes are just plain lots of fun.  Brush up on your evil grin for when your opponents realize their doom.

 

Questions? Comments? Send them to BMoor at bemore4096@yahoo.com