Type 1.5 White This is my only white deck. it goes against the common stereotype that white sucks, it's only a defensive deck, or only good white decks are weenies. well this deck plays big creatures and can stay in the game White 14 Plains 4 Sacred Nectar 4 Healing Salve 2 Temple of the False God 2 Thran Dynamo 2 Treetop Village 1 Treva's Ruins 1 Treva, the Renewer 3 Wall of Light 3 Wall of Swords 2 White Mana Battery 4 Wrath of God 2 Exalted Angel 4 Eternal Dragon 4 Mirrodin's Core 4 Marble Diamond 2 Alabaster Dragon 2 Akroma, Angel of Wrath This deck has only lost once. So if played right you can go pretty weel in a 1.5 tournament ideal behind it is simple; hold off the opponent until you get a big creature out. simple yes? the main idea is to hold off attacks with the two wall types then pull out an eternal dragon or akroma et cetera, and have them beat down.This deck is made for weenie/stompy decks so this combo works well against anmnoying saproling symbiosis or squirell decks; exalted dragon+wrath of god, take out the big and little creatures all at once then have exalted dragon comeback and eat them alive while they try to gaher the game pace up again. Mirrodins core ensures that if you get treva in your hand it comes out into play. ans the treerop villiages are in there to ensure that if you get stuck in a jam you get completely ass raped as do the healing salves and sacred nectars Peter Uvula777@hotmail.com