MaGiCmAzTa@aol.com

Subject: High Tides Deck
UNCOMMONS
3 Prosperity
1 Peregrine Drake
1 Brain Freeze

COMMONS
21 Island
4 Cloud of Faeires
4 High Tide (duh)
4 Accumulated Knowledge
4 Seal of Removal
4 Snap
3 Merchant Scroll
3 Impulse
3 Opt
3 Frantic Search
2 Feldon's Cane

       Really easy to play with practice.... Alright, the deck wins by playin two or three high tides, then playin one of the creatures, then bouncin it over and over to generate huge amounts of mana, the prosperity, then either another prosperity or a brain freeze to deck your opponent... you should try to keep a hand that let's you go off for another combo next turn in case your opponent somehow survives. At the end of the turn you go off, activate Feldon's Cane to replenish your deck. This should all happen no earlier than turn 4 and by turn 8 your probly be dead, so time it right.

       If you need a sideboard, I'd recomend heavy Anti-Red (Hydroblast, Blue Elemental Blast) and some counters (Rewind, Disrupt, Counterspell) for matchups against blue. I'd also go with some counters and more draw effects against MBC. Another card I might add is a capsize or two, to lock down your opponent if you can't draw Prosperity