From: Sanders High [sanders12139@yahoo.com]

Subject: Direct Damage mass destruction/Large Creature Enhancer Deck by Sanders High

Alright my deck is fairly simple to work, although it takes some patients and a little bit of a beating.  Its a clean 75 card deck, and if thats to big for you well whatever thats your problem.  The main idea here is to dish out however much cheap (2 or less) red direct damage you need to the first up to 4 turns to hold of your oppent's creatures and mess him up some until you can pull out the big guys that cost 4 to 7 mana.  Of course, i'm not a complete idiot and did put in a couple small creatures mainly mana producers, and others that grow along with your game with the tons of enchant creatures i put in.  these are also so your big creatures that you worked so hard for won't get massacred.  After the basic stragery is if your creatures are 5x bigger than your oppenents and thier life is already reduced a bunch from all the red direct damage i threw in its hard to win.  A couple suggested additons are cards like breath of darigaaz and tremor to stop swarms, especially from the notorious squirrel decks.  later in the game cards like fire breathing, down hill charge,  crown of flames, and ghintu fire with the help of green trample capabilities can put your oppenents in the negitives.  Here's the set up.

Creatures:                    Sorcery/instants:                   Enchantments:

1 crashing centaur           1 primal boost                 2 regeneration

1 rabid woverines            1 fog patch                     1 insolence

2 yavimaya wurm             1 moments peace           1 tiger claws

1 panter warriors             1 venomous vines             1 Druid's Call

1 magnigoth treefolk        1 sandstorm                      1 Lightning Reflexes

1 thornscape familiar        1 stun                                1 Stone Hands

1 jeska, warrior adept       3 fireballs                           1 Rancor

1 phantom centaur            1 shock                             1 Flaming sword

1 brawn                          1 grizzly fate                        Lands:

1 keldon champion         1 downhill charge                 11 mountains

1 natuko elder                1 lava axe                            10 forests

1 dancing scimitar         1 ghitu fire

1 snorting gahr               1 volcanic hammer

1 gang of elk                  1 scorching missle

1 flametongue kavu        1 liquid fire

1 springing tiger           Artifacts:

1 flowstone wall          Telim`Tor's Darts

1 halem djinn             Steam Claw

1 flowstone thopter

1 giant warthog

1 towering baloth

1 quirion dryad

1 redwood treefolk