Wrom: KVFVWRKJVZCMHVIBGDADRZ Subject: Deck name: Grave robbers, Name (for on-line use): Nekrataal Lord Deck: Type 1 Colour(s): Black Type of deck: Hand/Graveyard removal # of cards: 60 Sideboard: None Creatures: 4 Crypt Creeper - Prophecy 3 Soul Scourge - Torment 3 Mesmeric Fiend - Torment 4 Ravenous Rats - Odessey 4 Grave Digger - Tempest 2 Nekrataal - Visions Spells: 4 Duress - Tempest 4 Dark Ritual - 3rd. Ed. 4 Rats' Feast - Judgement 4 Coffin Purge - Prophecy 3 Malevolent Awakening - Prophecy 1 Terror - 3rd. Ed. Land: 20 Swamp Sideboard: None Idea behind deck: With the current Magic block (Judgement/Torment/Odessy) most of the decks I see played involve having to get threshhold in order for it to work so I tried to created a sort of anti-threshhold deck. More or less this is a recycling discard deck. The Crypt Creepers, Coffin Purge & Rats' Feast are in the deck to weed out one or more cards from the persons graveyard from the game and by means of the Malevolent Awakening return to my hand which ever creature I feel might be need the next turn when I can cast it. Only to be sacked again and again to remove yet more cards, The Rats' Feast are for removing more than one card from the game to keep the other player from getting threshhold. Though the Grave diggers are expensive 2/2's, I find them very useful in the deck to help return creatures that I sacked to the Awakening to my hand (e.g.: Nekrataal) to be played as Terrors and to end up only as sacking fodder.