Subject: Red Control by Eddie (Type 1 Extended)
Total:61

Spells (14)
2 Urza's Rage
4 lightning bolts
3 pillage
3 stone rain
2 bend or break

Creatures (10)
3 mogg fanatics
3 skizziks   
3 flametongue kavus
1 petradon


Lands (20)
3 strip mines
1 snow covered mountain
16 mountains

Other (17)
3 selas of fire
4 chimeric idols
1 uphill battle
1 fervor
2 iron stars
1 sol ring (wish i had more, they're awesome)
3 grim monliths
1 fire diamond

The point of this deck is to cripple ur opponent horribly with land destruction and then  speed ahead with artifacts and beat down the opponent with haste creatures. Strip mine is a good card, can control the board well when u can't get ur stone rains or pillages. the creatures i choose mainly do their job on impact upon the board becuase they rarely live long. uphill battle slows down ur opponents creatures for a turn making that skizzik of flametongue kavu virtually unstoppable for a turn. the fervor can make a chimeric idol or a flametongue have haste, its quite ugly when the enemy creaure is kavued and then the kavu comes in for an instant attack. The damage keeps the life total lowand can knock out weak creatures if they even make it out due to the minimal land ur opponent will have. bend or break may seem suicidal to some but it has saved me countless times when the opponent has too much land and i have all my artifacts out. chimeric idols are cheap and when ur opponent wants to blast them with that terminate they often can't cuz he's an artifact.
urza's rage wins games, its simple, u'll have access to so much mana it will make ur opponent sick and u'll play that killer rage with ease.  mogg fanatics knock out pesky elves and pingers like the sorcerer. petradon is expensive but he's quite useful with all that red mana. in conclusion, artifacts accelerate, red kills land and blows up opponenets with sheer damage.

~any suggestions for this deck email me at Janus907@aol.com