My deck is a modified Prophecy Turnaround deck. The original deck calls for few monsters, but ones that hit hard. Mine is a giant army of mediocre and good creatures, with the counterspells still included. Here's the deck:
 
Land: 17
       Plains: 9
       Islands: 8
Creatures: 32
       Trap Runner: 2
       Blinding Angel: 1
       Ekundu Griffin: 1
       Diving Griffin: 1
       Spiketail hatchling: 3
       Mine Bearer: 2
       Glittering Lion: 2
       Waterfront bouncer: 1
       Mageta the Lion: 1
       Shield dancer : 3
       Chieftain en-Dal: 2
       Reveille Squad: 1
       Defiant Vanguard: 1
       Ribbon Snake: 3
       Stronghold Machinist: 1
       Crossbow Infantry: 1
       Sword Dancer: 1
       Oraxid: 1
       Obsianus Golem: 1
       Jolting Merfolk: 1
       Trickster Mage: 1
       Cloudskate: 1
Other:11
       Rhystic Study: 1
       Rhystic Sheild: 1
       Rhystic circle: 1
       Seal of Cleansing: 1
       Heightened Awareness: 1
       Topple: 1
       Daze: 1
       Foil: 1
       Rethink: 1
       Submerge: 1
       Disenchant: 1
 
The strategy for this deck is to get many monsters out quickly and using the Jolting Merfolk, Seal of Cleansing and Submerge to get rid of as many of their creatures as it can. With their strongest creatures out of the way, it's time for an all-out attack. Cheiftain en-Dal ensures that you have first strike, and if your Blinding Angel gets through, your opponent misses his/her turn, giving you another chance to attack.