From: Thxtr@aol.com Sent: Friday, December 14, 2001 1:00 PM Subject: Blue Birds- Josh Thek I'm new to the Magic Game but I think that I've come up with a pretty good deck that includes two potential locks. What's more, it is very cheap if you need to buy the cards. The idea is to come out countering everything you can until play the Arcane Library. (Don't worry about wasting counters, you can play them again with Yawgmoth's Agenda.) After this you can either counter his one spell for that turn, or let him play it and then Capsizing it (buying your Capsize back for 1 with the Memory Crystal) If you control the board at this point, you have one the game as your opponenet will not be able to play anything. The second lock is with the Yawgmoth's Agenda card combined with Energy Field. Energy Field prevents all damage done to you until a card is put into your graveyard. However Yawgmoth's Agenda removes from the game any card that would go to your graveyard. Therefore, you can't be hurt! The Archivists and Birds are there for deck control, and will be used to win the game after Coat of Arms is played. Counters: 4 Counter 3 Power Sink 2 Quash 3 Rewind 2 Thwart Other spells: 4 Arane Laboratory 4 Archivist 4 Spire Owl 4 Other Owl 1 Yawgmoth's Agenda 4 Capsize 3 Memory Crystal 1 Coat of Arms 1 Energy Field Land: 14 Islands 6 Swamp Thanks. Josh Thek thxtr@aol.com