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					BMoor's Magic The 
					
					
					Gathering Deck Garage "Deck Ideas for returning Medic (UNCLASSIFIED)"
 January 10, 2012
 
 
									Normally I don't build decklists on 
									request for people-- I expect my clients to 
									at least make a token effort at building 
									their own deck before I come in to help 
									improve on the first draft. Normally I don't 
									go in for blind patriotism or military 
									worship, either-- I've had two family 
									members and one of my Magic buddies enlist 
									in the military, and I've seen firsthand 
									that active duty does not turn you into a 
									superhuman avatar of all that is good on 
									this Earth (as the recruitment commercials 
									would have you believe) it just gives you a 
									new set of jokes to make with your friends 
									about why you hate your job.
 That said, getting an e-mail that appears to 
									have gone through the intelligence bureau is 
									a unique experience for me, and since 
									somebody apparently had the good sense to 
									determine that this army medic's email about 
									land destruction and zombie was not in fact 
									some sort of terrorist secret code, I 
									decided I had to give it an article.
 
 -------------
 
 Classification: UNCLASSIFIED
 Caveats: NONE
 
 Hey there Mr. BMoor,
 
 I've been reading your website for a while now, i
  itching 
									to be in the game again. I say again because 
									I started playing in late 94 however lost 
									all of my cards to flooding of my storage 
									while on a mission in Bosnia some years ago. 
									My last couple of tours in Afghanistan, 
									people are still playing and so I borrow 
									decks and played too. I'm wanting to get 
									back into the game for good again but with a 
									military income and three kids I'm limited 
									now to a budget. I'm looking for two decks 
									to build but am not sure with all the new 
									stuff, where to start. I've always been a 
									big fan of LAND DESTRUCTION decks and ZOMBIE 
									decks. Sink Hole, Ice Quake, and Stone Rain 
									are gone, and the Zombie Master is retired. 
 Can you give me some ideas with these two 
									decks? I'm looking through cards for months 
									now and I'm not seeing that Land Destruction 
									is at all an option. Remember... I'm just 
									getting back in and Budget is the key word 
									here. I'd like to play Type II, sorry, 
									Standard if at all possible. Modern is good 
									too, I suppose if that's where the card pool 
									is.
 
 Thanks for any ideas...
 Mike
 
 Detachment Sergeant/Facility Manager
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Well, Mike, I've got good news and bad news 
									for you. The bad news first.
 
 You didn't mention how long you've been out 
									of the M:TG loop before coming back to it, 
									but I'm guessing you missed the Standard 
									season
  circa 
									2006. Quick history lesson: the format was 
									dominated by two land destruction decks. 
									Magnivore decks used Eye of Nowhere and all 
									the Stone Rain variants they could get to 
									keep opponents on one land the entire game, 
									and Blink Riders used Momentary Blink to 
									cheat the echo cost of Avalanche Riders to 
									achieve similar results while they built up 
									to Numot, the Devastator. Since Wizards of 
									the Coast has instituted a policy of 
									clamping down on overpowering strategies 
									only if they're particularly frustratting to 
									lose to, and getting stuck on one land for 
									eight to ten turns is about as frustrating 
									as Magic ever gets, they decided that they 
									didn't want dedicated Land Destruction decks 
									to be viable any more. Your observation is 
									quite astute, Mike. Land destruction now 
									only exists in minor traces as a way to keep 
									powerful nonbasics like Emeria, the Sky Ruin 
									in check. Building a deck full of them just 
									isn't an option. 
 Now the good news. You mentioned not only 
									land destruction, but Zombies, and Zombies 
									are VERY viable! If you like Zombies, you 
									picked a good year to get back into Magic, 
									because Innistrad is the current hot set and 
									it's a gothic horror set straight out of the 
									black-and-white Bela Lugosi pictures! I have 
									no doubt that you'll be able to do a cheap 
									yet powerful Zombie deck, and make it 
									Standard-legal. Just one thing though-- you 
									don't mind playing blue and black, do you?
  
 The Zombies of Innistrad fall into two 
									categories. First is the standard "swarm of 
									walking corpses" in black, and second is the 
									"Frankenstein's Monster" flesh golem type of 
									zombie in blue. You can make a monocolored 
									Zombie deck in either color, though a 
									monoblue Zombie deck will be fairly limited 
									in its scope. I'm going to be focusing on a 
									black and blue deck, but of course you're 
									the one playing it Mike and it's your 
									decision to make in the end.
 
 When you said Zombie Master, I knew that the 
									best modern analogue was Cemetery Reaper, 
									currently going for between $2 and $2.50 
									each. A global +1/+1 is hard to ignore, and 
									the ability to make Zombie tokens is a very 
									nice feature. If you want more Zombie Lords, 
									Adaptive Automaton can do the job, but is a 
									bit pricier due to the high number of decks 
									that want copies of it. If you really want 
									to exploit your Zombie army, there's two 
									cards to keep an eye out for: Unbreathing 
									Horde and Undead Alchemist.
 
 Unbreathing Horde is your quintessential 
									beatstick. I
  t 
									rewards you for playing lots of Zombies, 
									whether they're still alive or not. Undead 
									Alchemist is trickier-- it turns you into a 
									mill deck, but rewards you for milling by 
									giving you Zombie tokens, which the Horde 
									will appreciate. And if you decide you don't 
									want to mill anymore and want to deal damage 
									with your Zombies normally, you should have 
									no problem sacrificing or killing off the 
									Alchemist. After all, what black deck 
									doesn't run a few kill spells? A singleton 
									copy of Grimgrin, Corpse-Born would give you 
									a sacrifice outlet and a heavy-hitting 
									Zombie, or a few copies of Altar's Reap 
									would give you card draw. The Alchemist is 
									going for 99 cents and the Horde for $1.50 
									thereabouts, so you should be able to afford 
									playsets of each no problem. 
 But high-profile Zombies won't get you there 
									unless you have plenty of troops to back 
									them up, as I'm sure you can understand, 
									Mike. As of this writing (before Dark 
									Ascension has come out) there are 29 Zombies 
									in Standard. Walking Corpse and Warpath 
									Ghoul are the simplest and the cheapest, and 
									it only gets better from there. Abattoir 
									Ghoul can be had for a quarter each and 
									gives you a way to gain life, or scare 
									opponents into not blocking. Diregraf Ghoul 
									is a great one-drop and costs less than a 
									dollar each. If you'd like to try infect, 
									there's Blackcleave Goblin, Contagious and 
									Toxic Nim, Scourge Servant, and Hand of the 
									Praetors to act as "infect lord". Skaab 
									Ruinator is a 5/6 with flying that makes a 
									great late game "mopper upper", but at $3.49 
									each it's starting to lean on your budget 
									and it doesn't synergize well with 
									Unbreathing Horde. Nested Ghoul is unlikely 
									to ever produce more than one Zombie token, 
									but that's still two Zombies gotten with one
  card. 
 But really, it's Zombie tokens that are 
									going to give you the best results, as they 
									can be made cheaply. For this task, I 
									recommend Endless Ranks of the Dead. Because 
									it triggers every upkeep, it'll help you 
									keep up the pressure with no further 
									investment, and it gives you more tokens 
									each turn until someone plays a Day of 
									Judgment. Luckily, it also help you recover 
									from Day of Judgment, since the Day won't 
									kill the enchantment. Undead Alchemist is a 
									good choice here as well, especially if 
									you've got a Cemetery Reaper on the board.
 
 All you need now is the basic support 
									spells. You're in black and blue, so you'll 
									want some countermagic and kill spells. 
									Ponder, Mana Leak, Vapor Snag, Dissipate, Go 
									for the Throat, and Wring Flesh are all 
									decent choices.
 
 I hope that's helped, Mike. Remember, you 
									can build the final deck however you see 
									fit, but if I were you I'd wait a few weeks 
									for Dark Ascension to release. That set is 
									bound to have a whole host of new Zombie 
									cards!
 
 Good luck!
 
 ~BMoor
   
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