|   
						 BMoor's
 Deck Garage Home
 
						
Pojo's MTGMTG Home
 Message Board
 News & Archives
 Deck Garage
 BMoor
Dolf
BeJoSe
 
 Columnists
 Paul's Perspective
 Jeff Zandi
 DeQuan Watson
 Jordon Kronick
 IQ
 Aburame Shino
 Rare Hunter
 Tim Stoltzfus
 WiCkEd
 Judge Bill's Corner
 
 Trading Card
 Game
 Card of the Day
 Guide for Newbies
 Decks to Beat
 Featured Articles
 Peasant Magic
 Fan Tips
 Tourney Reports
 
 Other
 Color Chart
 Book Reviews
 Online Play
 MTG Links
 Staff
 
 
 
 
 
 
					
					120x90 Ad Space For Rent!
 
					 
					
 
 |  | 
					
					
					
					BMoor's Magic 
					
					
					The 
					
					
					Gathering 
					
					
					Deck Garage "Monowhite Lifegain Deck"
 December 
					21, 2010
 
 
									Throughout my career at Pojo.com, one of 
									the lessons I've repeated over and over is 
									that life gain doesn't win games, it just 
									makes you lose more slowly. That said, 
									gaining life isn't a mechanic to be brushed 
									off out of hand. You can build a deck out of 
									it, if you keep your eyes on victory.
 ----------------------------------------------------
 
 Okay So I am doing this instead of the forum 
									because it wont let me use them.  So I 
									am building a white type 2 life gain deck 
									with some artifacts, and am having trouble 
									finishing it so I am asking for your help. 
									Here is what I have so far:
 
 Creatures: (I am still 4 short)
  4 goldenglow moths
 4 Ajani's pridemates (for attack power)
 4 soul's attendants
 
 non Creature spells: (still 2 short)
 4 Ajani's mantras
 2 rest for the weary
 2 holy strength (to beef up the low levels)
 2 revoke existence
 2 Accorder's Shield (once again to beef up 
									the low levels)
 1 sylvok lifestaff
 2 trigon mending
 1 bladed pinions
 2 elixir of immortality
 
 Lands
 20 plains
 
 okay so that's my deck as you can see I am 
									still missing some cards but the reason 
									being is i am still kinda new to building 
									decks and am unsure of what else to put in, 
									you can also so i have a fondness for 
									artifacts and artifact equipment. what I am 
									trying to do with this deck is get a deck 
									that gains life while still attacking the 
									other person to kill them. I am making it 
									type 2 as well and so I need to have type 2 
									cards in it and I have not found very many 
									cards that I think will help from the type 2 
									sets.  I tend to loose to fast playing 
									decks and ones that have poison and or 
									counter based effects. so any help you could 
									give me for this deck would really help and 
									if you can't find anyway to help it just let 
									me know because just letting me know that 
									means I need to look at my plans again and 
									rethink what I want to do.
 
 Thank you
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 In order for a card that gains you life to 
									also help you make active progress toward 
									winning, it has to do other things besides 
									just gain life. Thus, all the cards in this 
									deck that do nothing else-- Trigon of 
									Mending, Ajani's Mantra, and Rest for the
  Weary-- can come out. I'd argue Goldenglow 
									Moth counts too, since blocking is basically 
									damage prevention, which is like reactive 
									life gain, except that you have cards in 
									here that can give it a power boost and 
									allow it to attack. And since it has flying, 
									that would be useful. 
 But then, what do you have to enhance the 
									Moth? Holy Strength isn't good enough to 
									play for other reasons, and Bladed Pinions 
									leaves it still having zero power, which 
									means your singleton of Sylvok Lifestaff is 
									pretty much all there is. So pull Holy 
									Strength, and the Moths with it.
 
 Now, for what to put in. The most useful 
									form of lifegain is lifelink. By tying the 
									life gain directly to damage dealt, you 
									encourage the player who wants a higher life 
									total to get it by attacking with his 
									creatures, rather than turtling up and 
									dragging the game out forever. Well, 
									Baneslayer Angel and Transcendent Master 
									have lifelink, but the Angel is going for a 
									ton of money right now. The Master's price 
									tag I'm not sure of, but he's mythic rare so 
									getting a playset may be a challenge. Serra 
									Ascendant has lifelink too, and is "merely" 
									rare so should be easier to get, but is only 
									a 1/1 until you get 30 life. Better yet is 
									Basilisk Collar, which can grant both 
									lifelink and deathtouch to any creature. 
									Your Soul's Attendant suddenly becomes a 
									formidable blocker if if can kill a creature 
									regardless of toughness and gain 1 life in 
									the process. And Ajani's Pridemate suddenly 
									becomes quite fearsome indeed when not only 
									does it kill anything it tangles with, but 
									every attack gives it a +1/+1 counter, and 
									the life gained from lifelink increases by 1 
									each time.
 
 I think Serra Ascendant is worth playing,
  however, because of its second ability. Any 
									deck devoted to life gain should be able to 
									get to 30 life. Once you do, the Ascendant 
									ascends into a 6/6 flyer with lifelink. And 
									I think that's really what a life gain deck 
									needs: a card that rewards you for gaining 
									all that life. Ajani's Pridemate is a step 
									in the right direction, but I'd like to take 
									a bigger step. What you really need is the 
									biggest reward for life gain in the game-- 
									Felidar Sovereign. Go into an upkeep with 40 
									or more life, and victory is yours! 
									Suddenly, gaining life really is getting you 
									closer to winning! And the Sovereign's 4/6 
									body gives you the attack power you've been 
									craving. 
 The only other card I can think of in 
									Standard (type 2) is Survival Cache, which 
									asks you to have "more life than an 
									opponent". Fail at this, and the Cache 
									becomes worse than Rest for the Weary. 
									Succeed, and it becomes better than 
									Divination. Considering how little card draw 
									white gets, it's a play worth making. By the 
									time you've played out most of the cards in 
									your hand, in this deck, you're likely to 
									have gained a good bit of life and the Cache 
									is likely to give you a card both times 
									around. Just don't cast the Cache unless 
									you're sure you'll get to draw.
 
 Good luck!
 
 ~BMoor
 
									  
									
									  
					  |