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													i have been reading and 
													enjoying your articles for 
													some time now and i have 
													come to the conclusion that 
													you always seem to give 
													awesome advise witch is why 
													i have come to you to day 
													with my latest deck that i 
													have been working on. the 
													object of this deck is to 
													gain a card advantage over 
													my opponent by not allowing 
													them to draw any cards and 
													then finish them of with a 
													simic sky swallower . I've 
													been attending a local 
													tournament and getting my 
													butt kicked every week 
													please help. 
													
													
													  
													
													
													UG CARD CONTROL DECK 
													
													
													   
													
													
													4 birds of paradise 
													
													
													3 noble hierarch 
													
													
													4 eternal witness 
													
													
													3 man o war 
													
													
													4 simic sky swallower 
													
													
													  
													
													
													3 recollect 
													
													
													4 plow under 
													
													
													4 temporal spring 
													
													
													4 time warp 
													
													
													3 remand 
													
													
													4 memory lapse 
													
													
													  
													
													
													8 forest 
													
													
													8 islands 
													
													
													4 misty rain forest  
													
													
													  
													
													
													as for side board i have no 
													idea what to do because i 
													have no idea what my 
													opponents will bring in but 
													i do know that i will be 
													going against players that 
													use older decks last weeks 
													winner was a deck based on 
													survival of the fittest and 
													second place was a landstill 
													deck and each week is some 
													thing new . i just want to 
													be competitive with the 
													other players please help =) 
													
													
													  
													
													
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													So, the current build isn't 
													working out for you, eh? I 
													think I can guess why. Right 
													now, your only answers to 
													what your opponent throws at 
													you are Man-o'-War, which 
													can only bounce creatures, 
													Temporal Spring, which only 
													gets rid of a card for a 
													turn or so, and the 
													counterspells Remand and 
													Memory Lapse, which also put 
													the "answered" card back 
													where the opponent can 
													recast it next turn. You 
													have Plow Under as well, but 
													that only answers lands, and 
													again, it only puts them 
													back on top of the library 
													 where your opponent can get 
													them again. In addition, if 
													you don't have a 
													counterspell in hand or 
													didn't leave mana open when 
													your opponent casts 
													something that you have to 
													stop, then you're screwed. 
													You have no real way of 
													dealing with anything that's 
													already resolved. Sure, all 
													of this can in theory slow 
													your opponent down to the 
													point where your Simic Sky 
													Swallowers can come online 
													and he's in no position to 
													stop you from beating him 
													down, but you told me you've 
													been "getting your butt 
													kicked", so you know from 
													experience that the theory 
													doesn't work in practice, 
													does it? Oh well. No harm in 
													trying new strategies-- we'd 
													never find any if nobody 
													tried them. 
													
													
													  
													
													
													As I see it, there are two 
													ways to make this deck work. 
													
													
													  
													
													
													
													Solution #1: Make Permanents 
													Temporary and make 
													"Temporarily" Permanent 
													
													
													  
													
													
													Most, if not all, of your 
													stalling cards put their 
													target on top of your 
													opponent's library. Since 
													you're in blue, the color of 
													mill, why not use a  
													milling card to then put the 
													top card of your opponent's 
													library into their 
													graveyard? Then Temporal 
													Spring would become a 
													Vindicate and Plow Under an 
													even better Feast of Worms. 
													This is also the easiest 
													method-- just replace Remand 
													with Jace's Erasure or 
													Grindclock. Grindclock would 
													work nice here, since you'd 
													only really need one counter 
													on it to mill away anything 
													important that you snag with 
													Memory Lapse or Temporal 
													Spring. 
													
													
													  
													
													
													The downside of this method 
													is that because you don't 
													really expect to mill your 
													opponent out as a win 
													condition, Jace's Erasure 
													and Grindclock would be dead 
													draws that would have no 
													impact on the game until you 
													put something on top of its 
													owner's library. Combos are 
													nice, but it's best to avoid 
													playing cards that do 
													nothing without their 
													matching combo piece, 
													especially if the combo 
													doesn't win you the game 
													outright. Adding a few more 
													mill cards could make 
													milling a viable "plan B", 
													but most decks don't need a 
													plan B as much as they need 
													to get better at executing 
													their plan A. 
													
													
													  
													
													
													
													Solution #2: Get Hard on 
													Soft Removal 
													
													
													  
													
													
													This one requires more card 
													replacements, but may be 
													worth it. Take out every 
													"answer" card you have and 
													replace it with a card that 
													does the  
													same thing, but makes the 
													answered card or spell go 
													where your opponent can't 
													try to play it again next 
													turn. Man-o'-War would 
													probably become Acidic 
													Slime, Mystic Snake, or Mold 
													Shambler. Remand and Memory 
													Lapse would become Mana 
													Leak, Rune Snag, 
													Counterspell, Negate, or 
													Voidslime. Temporal Spring 
													would become... Rootgrapple, 
													I suppose. There isn't 
													really much replacement for 
													Plow Under, though. Drain 
													the Well, maybe? Creeping 
													Mold? Feast of Worms isn't 
													good enough if your 
													opponents don't use 
													legendary lands. 
													
													
													  
													
													
													The downside to Solution #2, 
													however, is that Green and 
													Blue just aren't the go-to 
													colors for killing 
													creatures. Sure, green can 
													deep six pretty much any 
													other type of permanent, and 
													blue is just about the only 
													color that can stop instants 
													and sorceries, but killing 
													creatures is the purview of 
													Red, Black, and White. 
													Man-o'-War is probably the 
													best you're going to find in 
													that regard, although Acidic 
													Slime's deathtouch makes it 
													a good candidate for scoring 
													a 2-for-1 for you if it can 
													destroy one card with its 
													ability and another through 
													combat. 
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