BMoor's Magic The
Gathering
Deck Garage
Burn / Hand Control Deck
August 27, 2009
Today's deck is a classic example of how a simple strategy
can sometimes be the best. Today's client has built a solid
R/B deck out of simple commons, and has brought it to me for
a tune-up.
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Im just getting back into magic and this is my first deck
with the new block. It only uses shards of alara block and
2010. I tried to use mostly discard with some burn. I didnt
put a sideboard together wasnt sure what to use. If you
could rate/fix it that would help a lot. The point is to use
megrim and discard to damage. and burn and other spells for
creature control.
This deck strongly reminds me of a deck my friend plays,
which exploits Underworld Dreams and Megrim alongside
Burning Inquiry. That deck is ferociously annoying, and
quite often wins on its opponent's draw step.
So, clearly the first thing I'm going to recommend is Underworld
Dreams. This card is much more punishing than people give it
credit for, especially given how many decks there are out
there that want to draw extra cards, and pack Mulldrifter
and Jace Beleren just to make that happen.
Once you add Underworld Dreams, you could choose to take
this deck in a slightly different direction, with cards like
Font of Mythos to make your opponent draw himself to death,
but we'll assume you don't want to do that. I'll stick with
your discard/burn plan, and if you decide to pursue
Underworld Dreams, you can.
Now, for discard and burn, I'd be remiss if I failed to
mention the two hottest ladies in Magic today: Liliana Vess
and Chandra Nalaar. One is a repeatable discard machine to
rival Scepter of Fugue, and the other is as much burn as you
need her to be. You only need one or two copies of each, but
they're both potent enough that you want at least one of
each. Especially when you have a Wall of Bone with which to
protect them.
You should also look into Bituminous Blast. Not only is it a
decent burn card, but the free spell you flip off the top is
more useful than you may realize. When your opponent is
discarding cards, and you're getting free ones off the top
fo your library, you're going to generate an enormous
advantage.
Mostly all the work here is already done. The goal is simple
enough, so why make it complicated? Discard, burn, win.