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BMoor's Magic The Gathering Deck Garage
Blitzgreen
April 30, 2007

Hello, just read your review on Gaea's Anthem and I was prompted to write to you.  sadly I missed out on the Stuffy Doll contest, but that's what happens when you get too many deck ideas at the same time to try and work on I suppose.  Anywho, I'm sure you've gotten maybe decks like this so I can't guarantee how original it'll be except that I seem to be the only one in my area that runs this in Type 2/Standard/whatever you want to call it.
   As with other straightforward beat down decks, this deck's strengths lie within its simplicity and easy to understand mechanics. Throw down as many creatures as you can, keep swinging until the opponent's beaten.  That isn't to say that it doesn't have its own nifty tricks.  In fact with my local scene, my deck has gotten a nasty reputation almost equal to that of Proclamation/Martyrtron by those that've seen it go off.
  Its weaknesses seems to be a tempo problem, I'll either start off strong but find myself slugging along mid to late game once the opponent's gotten enough of a defense up, or manage to get their win condition set.  Mana shortage also seems to rear its ugly head at times, especially if the opponent is wise enough to pick off my Birds of Paradise or Llanowar Elves.  Little else is as frustrating than having four Timbermares in hand, but not enough mana to drop them on the field.
  - Fun Note:  I built this deck while listening to heavy metal, Dragonforce's 'My Spirit Will Go On' to be exact.
 
Land: 20
20x Forest
 
Creatures: 27
2x Gleancrawler
4x Timbermare
3x Groundbreaker
4x Mire Boa
4x Uktabi Drake
4x Birds of Paradise
4x Llanowar Elves
2x Essence Warden
 
Other: 13
3x Harmonize
3x Gaea's Anthem
4x Evolution Charm
3x Giant Growth
 
Green truely is the rightfull home of Haste, in my opinion.  Timbermares and Groundbreakers have shown themselves to be the primary workforce of the deck with Uktabi Drakes scoreing a nice early hit.  Gleancrawler is the deck's big beastie being a 6/6 with trample, however what made me choose it over other options available is its ability to bring back monsters that go to the graveyard during my turn.  This means free recycleing of Groundbreakers, (I actually had an opponet cuss after two turns of Gleancrawler and the same two Groundbreakers attacking him) as well as anyhting else that might die off that turn such as an Uktabi or timbermare that I choose not to pay the echo of.  While Timbermares and Groundbreakers are the backbone of the deck, Evolution Charm would have to be the brains so to speak.  There's nothing quite like not paying Timbermare's echo cost just to bring it back, play it again along with any Groundbreakers or Uktabis if enough mana is available.  If all else fails, the Charm acts similer to a Rampant Growth, or gives one of my critters flying.  Hey, who wouldn't like a 6/1 Haste, Trample, Flying Groundbreaker?   Gaea's Anthem..  I had to think long and hard about this one.  There are plenty other things I could've had in place of this, Moldervine Cloak stood out as did Luxodon Warhammer.  I chose Gaea's Anthem because while the bonus it gives is small, it covers all my creatures, and that can add up very fast. Not sure what else to say, the dominant decks in my area are Martyrtron, some crazy Blue/Black deck that uses Leyline of Singularity with the Hunted monsters of those respective colors, and an assortment of decks such as beatdown, hand control, goblins, and zombies.  Rumor has it one player is working on a top secret Sliver deck, which should be interesting once its unveiled.
  Hope you can help.
Sincerely, Josh.

The first thing I did in preparation to fix this deck was to go on YouTube and find the video for Dragonforce's "My Spirit Will Go On".  While it's loading, let's address the specific issues you mentioned: a tendency to sputter out in the late game, mana vulnerability, and the need to be able to beat Martyrtron and Leyline of Singularity decks.
 
First, your need for late-game power.  The fact that Gleancrawler and Timbermare don't come out until later notwithstanding, Harmonize has promised mana-rich aggro green a way to play out its hand and then restock to keep the beatings flowing.  if it's not working for you, then the next best green draw engine is Ohran Viper; a card any aggro green deck should have.  At worst, it will kill a creature-- something green has trouble doing. 
 
Next is your difficulty getting mana and keeping it.  For starters, you can take out Birds of Paradise.  The Birds are best suited to a multicolor deck that can't rely on Llanowar Elves because they might need a color other than green.  Not only do you have no such needs, your deck needs good attackers, and that rules out anything with 0 power.  Put in Ohran Viper for Birds of Paradise.  Next, I want to bring down your mana costs a bit.  The most expensive card in your deck is Gleancrawler, but you only have two and they are very good, so they can stay.  Next is Timbermare or Harmonize.  Harmonize is exceptionally powerful, and Timbermare... well, it's really mostly just 5 damage to your opponent, followed by them getting to attack you with everything.  Then you don't even get to attack with it again unless you want to pay six more mana-- making Timbermare actually cost ten mana.  If you're short on mana, Timbermare has to come out.  I know, you described him as the backbone of your deck, but he's really just not your best option and he's a serious drain on mana.  There's better options.
 
[A side note: you mentioned using Gleancrawler to bring back Groundbreaker.  Groundbreaker's sacrifice trigger is "at end of turn", while Gleancrawler looks at "the end of your turn."  That means when you sacrifice Groundbreaker at end of turn, Gleancrawler will bring it back and it will be in play during your opponent's turn.  Then at end of his or her turn, Groundbreaker will get sacrificed again, but Gleancrawler won't bring it back.  You won't get a second attack with it, just the opportunity to block with it.]
 
As far as cheaper options go, if you're fond of Echo, you can try Hunting Moa.  It's small, yes, but it passes out +1/+1 counters and comes down fast, making it very synergistic with Uktabi Drake, Groundbreaker, Mire Boa, and the other card I'm about to suggest.  Future Sight gave us an amazingly cheap 8-power trampler, Force of Savagery.  It only costs 2G for 8 power!  The catch?  It's an 8/0!  Zero toughness!  Seems weird, but this card was born to combo with Gaea's Anthem.  You could easily have a turn one Elves, turn two Anthem, and turn three 9/1 trampler.  Sound good?  The Force even works well with Hunting Moa-- of course, you'll need to have the Anthem in play or the Force will die immediately, but the Moa can provide insurance as well as an extra point of power.  Finally, one more solution for mana troubles would be Overgrowth, tripling the production of a Forest of your choice.
 
Now then how can you beat Leyline of Singularity and Martyrtron?  Well, against the Leyline, the best I can think of is Naturalize: if you can destroy the enchantment in response to the Hunted's CIP ability, you'll get creatures your opponent didn't want you to have.  Your Gaea's Anthem will ensure that your sudden influx of creatures outclasses the one big one they just played.  The only trouble is that you don't seem to have any room maindeck for Naturalize-- maybe you need a sideboard?
 
Against Martyrtron, your goal is to take advantage of the fact that your opponent's lifegain, while comprehensive, is linear in nature.  Damage with creatures is by its nature exponential, assuming you can continue to put more and more creatures into play.  This plan, however, leaves you incredibly vulnerable to a Wrath of God, a card your opponent will surely play.  What are your options?  There is one creature that can deal exponential damage in Standard-- Vorosh, the Hunter.  You can't really cast Vorosh, but you can cast another card that achieves a similar result-- Sprout Swarm (though this option is painfully slow, it will eventually best the Tron's lifegain).  I think you understand the principle, though.  Any that can increase your damage potential every turn will overwhelm the Martyr.
 
Alternatively, you could try Virulent Sliver.  Your opponent can have trillions of life and it won't matter if they have ten poison counters.  Ah, but that top secret Sliver deck you mentioned might turn it against you.
 
That's all for today.  Fun note: the Dragonforce video wouldn't load, so I fixed this deck while listening to Pink's "Get This Party Started" Remix feat. Redman.
 
Good luck!
 
~BMoor 


 

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