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BMoor's Magic The Gathering Deck Garage
T2 G/W for Deck Garage
November 23, 2007

Well, I said I would wait until after Thanksgiving to fix another deck, but this one is already pretty well-tuned enough that I think I can just give it the quick inspection, rotate the tires, and retire myself.
Hello, thought I'd put in a deck and ask for some help, can't hurt after all :).  I'm trying to make a G/W overrun kind of deck where I can just swarm an opponent.  Not sure if I've got it quite right though.  It's T2 and I don't really mind the cost as I plan to make GW my only deck for a while.  I have been playtesting proxies and plan to start gathering the cards for it soon, thought I'd ask you before doing so.

Creatures:
4x Soul Warden
4x Essence Warden
4x Birds of Paradise
3x Force of Savagery
1x Nacatl War-Pride

Spells:
4x Fertile Ground
4x Oblivion Ring
3x Glorious Anthem
3x Gaea's Anthem
3x Sacred Mesa
3x Garruk Wildspeaker
2x Ajani Goldmane

Lands:
6x Plains
3x Forest
4x Horizon Canopy
3x Brushland
3x Dryad Arbor
1x Saltcrusted Steppe
1x Pendelhaven
1x Urza's Factory

Sideboard:
4x Eyes of the Wisent
4x Dodecapod
3x Krosan Grip
2x Evangelize
2x Mystic Enforcer

1st of all I'd really like to fit harmonize in here somewhere, I hate top-decking and I think I need it.  Maybe drop an Ajani, a Mesa and something for harmonize.  The win condition is supposed to be the mesa, a horde of buffed tokens.  The wardens give me a lot of life and if an enemy wants to attack me I just take it on the chest and swing back for (hopefully) more.

Fertile Ground mana fixes, pays for the mesa and is insane combined with Garruk.  Oblivion Ring gives me some kind of artifact/enchantment removal.  Urza's Factory probably isn't necessary as I should have a mesa making tokens for much cheaper.

My main concern is that I don't have enough creatures, maybe Hedge Troll or Tarmogoyf (despite his price).  If Sacred Mesa gets pithing needled or caught in a counter wall then I'm in a lot of trouble.

Lastly everyone loves being beaten to death by Birds of Paradise. :)

Thanks for any help.
Okay, well, the first thing I notice here is that for an over-run type of deck, your creature count is fairly low.  Only sixteen?  Okay, nineteen if you count Dryad Arbor, but still, that's gonna hurt real bad when your opening hand is three Anthems, an Oblivion Ring, and lands.  Yeah, you'd be able to cast everything in your hand, but you'd have three creature-pumping cards and no creatures!  I can only guess how often that actually comes up when you play.
 
So, I'd say you could probably afford to drop one copy of Garruk Wildspeaker (giving you two of each planeswalker), one copy of each Anthem (still giving you four total), and one copy of Fertile Ground to open up four more slots for creatures.  Yoru suggestions of Hedge Troll and Tarmogoyf would each be fine.  You could also use Calciderm to excellent effect.
 
Next, I think you could greatly benefit if you found some room for Hamonize as well.  The only trouble is, this deck seems to suffer from the old "clogged decklist" dilemma.  There's just so many cards that would help you and not enough room.  What could come out for Harmonize?  We've already dropped you to three copies of just about every card, and we can't afford to pull creatures for noncreatures.  Perhaps it's a different form of card draw you need.  Forget what I said before- instead of adding Tarmogoyf in those extra slots I just made, add in Ohran Viper!  (Why on earth am I writing these articles live?)  The Viper may be almost as costly as Tarmogoyf, but if you're willing to obtain Tarmogoyves (Tarmogoyfi?), then Vipers shouldn't stun you much.  And they really do earn their price tag-- you often get quite a few extra cards off them, or you kill opponent's creatures with surprising efficiency.  With an Anthem or two out, or Ajani giving it +1/+1 counters, you'll be riding to the winner's circle in a snakeskin limo!  Or... something.  You know what I mean.
 
Okay, moving on.  Let's look at your lands.  You can indeed do without Urza's Factory-- Sacred Mesa and Garruk make tokens more efficiently anyway.  Saltcrusted Steppe isn't doing you too many favors either.  Pendlehaven is on notice.
 
In their place, how about a Llanowar Reborn to give your Force of Savagery one more shot at coming into play with a nonzero toughness?  I'm not even completely sure if that even works, but Llanowar Reborn would be a good card in your deck anyway.  Boy, I miss when Judge Bill wrote Pojo articles.  I could just ask him.  Another land your deck would like is Treetop Village.  One each of those (don't overdo it on lands that come into play tapped) to replace the Steppe and the Factory, and Pendlehaven can... stay for now.  It better start making itself useful though.
 
Finally, let's look at the sideboard.  I'ma ssuming Dodecapod is there against discard decks?  Here's a tip: discard decks hate Quagnoth a lot more.  Sure the 'Pod comes right into play as a 5/5, but the monoblack decks can usually kill it fairly easily.  Quagnoth just jumps back into your hand, where it can potentially invalidate 3 or 4 discard spells!  And then you play it.  Split second ensures it'll get through a counter wall, and shroud means that Shriekmaw can't touch it either.  So, for the cost of having to actually pay for it if you want it in play (which you can do fairly easily), you get an almost unkillable 4/5 instead of a 5/5 that effectively has no abilities anymore.  This makes Quagnoth also good against heavy counter decks as well.  The kind that you've got Eyes of the Wisent for.
 
Now that you don't even need the Eyes anymore, you can switch them out for... how about Sprout Swarm? Or maybe Wall of Roots against heavy burn/aggro decks?  Or more spells with Split Second?  Stonewood Invocation perhaps?
 
Sideboard tech really depends on what's popular in your metagame, so I won't meddle too much there.  Especially when your maindeck didn't even need a lot of meddling.  Mostly I just gave it a new wax job and changed the air freshener.
 
Good luck!
 


 

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