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Glad to be of service, Nick. This deck actually reminds me of a homebrewed deck from my old playgroup-- a Megrim deck with no discard spells at all. I might've told this story before...
At any rate, I'm quite confident I can have this deck running like a perpetual-motion machine in no time at all. Even better in fact, because your deck will actually exist. The principle is pretty straightforward: make your opponent draw and discard until he has no cards left in hand or library. The Chains of Mephisto will help drive through your opponent's deck in a rush, while Words of Waste shelters you from your own misdeeds. Just one hitch, though...
You see, the Chains of Mephisto (Mephisto being a common, easier-to-spell nickname for Mephistopheles) replace everyone's draws with its little milling minigame, except for the first card they draw during their own draw step. While Psychic Possession lets you piggyback your draws off an opponent, it makes you skip your own draw step-- the one draw that the Chains can't hold down. Psychic Possession won't save you from the Chains unless your goal is to never draw another card again. Otherwise, it's anti-synergistic. Psychic Possession can go.
Fortunately, Words of Waste does work the way you think it does, along with its little blue sister Words of Wind. The only problem is that they replace your draw. I have a feeling that this may be a clue to why you're not doing better-- you do actually need a fresh supply of cards if you expect to win. If you get down to zero cards in hand, the Chains will never let you draw again outside your draw step. The solution? Cards that replace your draw with something that actually has you put a card into your hand. The classic example is Tomorrow, Azami's Familiar. With this out, not only do you get the best of the top three every time you draw, but you never technically draw a card. You can't lose through decking, and the Chains will never tie you down. In a similar vein, Fathom Trawl is a solid card that can help you draw without saying "draw".
These cards will not only ensure you can get out from under your own Chains, but they also help you find the Chains faster. Since you mentioned "not being able to get the cards that I need" as a main problem of the deck, another solution would be black's battery of tutor spells. Diabolic Tutor is the obvious example, followed closely thereafter by Transmute spells (which come in both black and blue, luckily). Another option would be Liliana Vess, who can esily rip apart an opponent's hand and then search for whatever card you want. There's her third ability too, which would probably be an absolute rout if you can get it to go off (what with your opponent discarding a lot of cards), but I have a feeling that any opponent would kill Liliana before you were able to do that. Give her a shot though-- you won't be disappointed.
And as long as were playing with Planeswalkers, Jace Beleren syncs up perfectly with what your trying to do as well. He lets everyody draw cards (which under the Chains of Mephisto is a curse in disguise, but you've got Words of ____ to keep you safe), and then shreds your opponent's library. He also goes well with Liliana in many various ways.
Finally, you're currently playing creatureless. A gutsy move that puts you at risk of creature rushes. You're going to need some way to defend yourself (and lack of it is likely your other biggest problem). There's always spot removal like Terror, Last Gasp, Nekrataal, and Shriekmaw. Or you could try Evacuation to further mess with your opponent's hand. Evacuation also works with Shriekmaw.
But if you want this deck to really purr, you're going to need to bring the mana costs down. Sure, Chains costs a mere two mana, and you've got Dark Ritual, but you've also got X spells in Braingeyser and Prosperity. And there the fact that Underworld Dreams costs BBB in a two-color deck. So what can you do? Well, a few Dimir Signet couldn't hurt. Maybe a few cheap cantrips like Sleight of Hand (which also doesn't actually say "draw")? Even Phyrexian Totem would be a boon here, especially as it also provides a way to potentially swing for 5 if necesssary.
So what do you pull for all this? Well, obviously not Chains of Mephisto. Wheel and Deal, Braingeyser, and Prosperity should also stay, as should Words of Waste (it's the other half of the combo). Other than that, pretty much anything could go if you wanted it to. Sometimes, you just have to be ruthless.
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