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BMoor's Magic The Gathering Deck Garage
Grozoth Needs Love Too!

July 1, 2006

Mike H wrote:
Hello, my name is Michael. I’m a firm believer that there is a way to break every card, no matter how hard it seems. So after picking up a Grozoth for the last pick of the first pack in a 3-Ravnica draft, that’s just what my friend Ben and I set out to do, break Grozoth. Throughout the process so far, we’ve been the butt of a lot of jokes at our local game-store, but that will all change if we can get this thing up and running.
 
We’ve played around a lot, tweaking the deck this way and that. It will be a casual deck, for multiplayer mostly. We thought about making it type two, since there were enough nine-casting-cost creatures to make it work, but we wanted to have more fun with some older cards.
 
The point of our deck is to get Grozoth into play, which will pull out some fatties from the deck and into my hand, including the green Myojin. Which we will then put into play with the Myojin of Life’s Web, on that turn, if possible, or the following one. The problem so far is building up to nine-mana, with enough of each color to play Grozoth and the Myojin. To do this, we had several ideas:
 
~Most early cards be land-searchers; Kodama’s Reach, Sakura Tribe Elder, ect...
~Use Food Chain.
~Or my personal favorite; combo up Norrit with Aetherplasm.
 
I went with the last one, because it seems to be the most fun. But I’m not adverse to changing it. You might get Grozoth as early as fourth turn, if they attack into your ‘Plasm.
 
Mostly what will be pulled out of the deck will be one of each Bringer from the Mirrodin cycle, the Myojin if it is not already in hand, and a Blazing Archon. But there will be other choices as well, including multiple copies of Nullstone Gargoyle, which may seem like a bad card, but we found that Wrath of God absolutely wreaks the deck without it, and it isn’t like we are hard casting it anyway.
 
It is either going to be five colors, or U-G-B with the ability to use all five from the Myojin, either will work, so land poses a problem. One of the hardest problems is staying alive in the early game.
 
Basically, we think will be an awesome and fun deck, if we can only get it up and running right. And now, after my excessively long intro, the deck:
 
~Lands:
12 Forest
8 Island
4 Swamp
~Creatures:
4 Birds of Paradise
4 Sakura Tribe Elder
4 Fog Bank
4 Aetherplasm
4 Norrit
4 Grozoth
2 Nullstone Gargoyle
2 Blazing Archon
2 Myojin of Life’s Web
1 Bringer of the Black Dawn
1 Bringer of the Blue Dawn
1 Bringer of the Green Dawn
1 Bringer of the Red Dawn
1 Bringer of the White Dawn
1 Infernal Spawn of Evil
 
As you can see, there wasn’t any room left for non-creature spells. I’d like to be able to use Breeding Pool, Overgrown Tomb, and Watery Grave, but as you can see, other than the BOP, this is a pretty cheap deck. Gemstone Mine, Tendo Ice Bridge, Mirrodens Core, all could help set it but I’m not sure.
 
Other creatures that didn’t make the cut include:
~Teeka’s Dragon
~Body of Jukai
~Chromescale Drake
~Crimson Hellkite
~Colossus of Sardia
~Fire Dragon
~Furnace Dragon
~Krosan Colossus
~Kuro, Pitlord
~Leviathan
~Reya Dawnbringer
~Spirit of the Night
~The Unspeakable
~Thing from the Deep
~Zodiac Dragon

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Michael, first let me say, that this deck is a joy to behold.  Taking a card like Grozoth and bending a deck around it is one of those rare, beautiful joys in this game.  You've obviously put a lot of thought into this, and you've come up with some great ideas.  I chose to do an article about this deck not simply to fix it, but so everyone could see it.
 
And yet, fix it I shall.  Aetherplasm is a nice way to sneak Grozoth out, but I have my doubts about Norritt.  This is a two-card combo just to get out another combo piece, is it not?  Okay, maybe I just haven't been playing Magic for long enough to think of Norritt instinctively, but I just can't help think of Elvish Piper first as a way of getting Grozoth out.  Of course, if you use the Piper, then that leaves you with at most five mana on the table, and a load of 9-mana creatures in hand.  What then?  Well, you could simply Pipe the rest of the creatures out, but the trouble with that is the same trouble with Norritt-- it's a 1/1.  It isn't hard to kill.  So what then?  Here's where I get creative and prove my worth: Elemental Resonance.  Play the Resonance on Grozoth, and you get 6UUU every turn to spend as you will.  That can hardcast the Blue Bringers and the Nullstone Gargoyles, but for everything else (especially the Green Myojin), you'll need some Green mana as well.  That you'll just have to tap lands for, I suppose, and find another use for the leftover mana.  May I suggest a piece of Equipment?  Especially one with an Equip cost of 1, then you can just use the Equip ability as many times as necessary.  Another good use would be Simic Guildmage's abilities.  Really, Simic Guildmage is just a good card to use in a deck with Elemental Resonance, because then you can move the Resonance to any permanent you want with a mana cost you can use.
Also, it may help to give some more consideration to Blue Grozothable creatures, since you'll be able to use Resonated Grozoth mana to hardcast them.
 
Some other benefits of doing the deck this way is that you only need Green and Blue mana, making it a two-color deck.  You could still put in Aetherplasm if you wished, but you'd have no way of forcing your opponent to attack into it.  Of course, your opponent was probably planning to attack you anyway.
 
Some other cards also come to mind.  Since you'll be using creatures that cost nine mana, many of then will have very high power and toughness.  Therefore, a Fists of Ironwood, Flight of Fancy, or (even more painful) Loxodon Warhammer would come in handy.  Even Peregrine Mask could be good-- give Grozoth flying and first strike (it already has defender and can shake it off.)  And of corse, mana acceleration will help too.
 
~BMoor



 

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