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					BMoor's Magic The Gathering Deck Garage This deck is straightforward enough, but the main problem with such a deck is that it often runs out of power early. If your opponent can withstand the original onslaught, you may not be able to push him those last few inches, and he may recover and win. 
																	Let's start 
																	by 
																	identifying 
																	which cards 
																	you need and 
																	which cards 
																	you don't.  
																	I don't 
																	understand 
																	the purpose 
																	of Seething 
																	Song- 
																	nothing in 
																	the deck 
																	costs more 
																	than four 
																	mana.  That 
																	and 
																	Desperate 
																	Ritual tell 
																	me you need 
																	more land.  
																	Pull out all 
																	the "Ritual" 
																	cards, and 
																	add 6 more 
																	Mountains. 
																
																	Now, the 
																	creature 
																	base seems 
																	alright, 
																	especially 
																	Ball 
																	Lightning 
																	and Viashino 
																	Sandstalker, 
																	but I'm not 
																	too thrilled 
																	with Raging 
																	Goblin and 
																	Spark 
																	Elemental.  
																	The Goblin 
																	is only good 
																	on Turn One, 
																	and the 
																	Elemental in 
																	the same 
																	deck as Ball 
																	Lightning is 
																	a few too 
																	many 
																	creatures 
																	that 
																	sacrifice 
																	themselves 
																	at end of 
																	turn.  
																	Besides, the 
																	Elemental is 
																	basically 
																	just a 
																	Lightning 
																	Bolt that 
																	your 
																	opponent 
																	chooses the 
																	target of.  
																	So drop the 
																	Spark 
																	Elementals, 
																	but leave 
																	the Goblins 
																	in just to 
																	keep a good 
																	Turn One 
																	play. 
																
																	Now, Wheel 
																	of Fortune 
																	is 
																	definitely 
																	the key to 
																	this whole 
																	deck.  Most 
																	mindless 
																	burn decks 
																	play their 
																	whole hand, 
																	and then go 
																	into topdeck 
																	mode, where 
																	they just 
																	keep 
																	throwing as 
																	much 
																	pressure as 
																	they can 
																	with one 
																	card per 
																	turn.  
																	Trouble is, 
																	one card per 
																	turn isn't a 
																	lot of 
																	pressure.  
																	Wheel of 
																	Fortune 
																	fixes that, 
																	giving you 
																	seven new 
																	cards. As 
																	for your 
																	other 
																	support 
																	cards, 
																	Furnace of 
																	Rath is a 
																	perfect 
																	fit.  Blood 
																	Lust is fine 
																	considering 
																	that almost 
																	all of your 
																	creatures 
																	already have 
																	a power of 
																	1, but I 
																	have to 
																	point out 
																	that for the 
																	exact same 
																	price, you 
																	can get 
																	Fists of the 
																	Anvil.  And 
																	I think you 
																	have about 
																	enough burn. 
																![]() 
																	Now, I 
																	dropped 12 
																	cards, and 
																	added in 6.  
																	With the 
																	remaining 6 
																	slots, there 
																	are plenty 
																	of options. 
																
																	Flametongue 
																	Kavu 
																
																	Flames of 
																	the Blood 
																	Hand 
																
																	Yamabushi's 
																	Flame 
																
																	Genju of the 
																	Spires 
																
																	Volcanic 
																	Hammer 
																
																	Blistering 
																	Firecat 
																
																	Pyrite 
																	Spellbomb 
																
																	Pick any of 
																	those that 
																	you like/can 
																	obtain.  
																	Flames of 
																	the Blood 
																	Hand is nice 
																	because it 
																	helps stop 
																	life gain 
																	cards, and 
																	the Genju, 
																	Firecat, and 
																	Spellbomb 
																	are nice 
																	because they 
																	aren't Red 
																	(the Firecat 
																	has to be 
																	face down to 
																	not be red) 
																	and can thus 
																	avoid 
																	protection 
																	from Red. 
																
																	That should 
																	just about 
																	do it.  Good 
																	luck at the 
																	tournament, 
																	and don't be 
																	afraid to 
																	turn up the 
																	heat! 
																 | 
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