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BMoor's Magic The Gathering Deck Garage

Overrun Deck
2.14.06

Recently, a Pojo.com reader sent me this E-mail in response to an article I had submitted previously:
 
Hi, I've been playing magic for a few years now and have been pretty terrible with my decks. They don't seem to do too well most of the time except against pre-constructed decks. I've made a deck that I know can be improved quite a bit but I think i'm off to a really nice start. Do you think you could give me some suggestions or some ideas of improvement, adding/taking out of cards?
 
Overun Deck:
 
Land: 11 forest
10 island
 
Creatures:
 
1x Muktani, Maro Sorcerer
3x Gaea's Skyfolk
3x Glade Gnarr
2x Penumbra Kavu
3x Penumbra Bobcat
1x Gorilla Titan
1x Scaled Wurm
1x Vizzerdrix
 
Pump Up Cards:
1x Yamimaya's Embrace
3x Monstrous Growth
1x Giant Growth
2x Elephant Guide
1x Shimmering Wings
 
Life Gain Cards:
3x Blossoming Wreath
1x Soul Net
1x Wooden Sphere
 
Survival/Hold Off Cards:
 
1x Regeneration
1x Opt
2x Omen
1x Bamboozle
1x Tangle
1x Boomerang
2x Fog
1x Rhystic Deluge
 
Main Focus Card:
Library of Leng
 
 
The focus is mostly on Library of Leng, and Multani, Maro Sorcerer, Because the more cards you have in your hand and all opponent's hands, the beefier Multani gets. Multani can't be effected by spells and abilities, so I tried to find a way around that. Theres some cards in there to help hold off opponents while i get my bigger guys out, theres a few life gains in there for when i need, I've got some tokens, but not just 1/1 tokens, I call these cards Second Chance cards, because once they go to the grave yard they're replaced with tokens. Yamimaya's Embrace, i can add another in there, It's used mostly on my opponent's creatures.
Glade Gnarr gets pumped up when I use blue spells, and gaea's skyfolk is just an affordable quick and easy 2/2 flying.My focus is more on the big guys though.
 
There are a lot of cards in here that I feel don't really belong. Any Suggestions would be greatly appreciated.
 
I sent him this response:
 
Well, Scott, let me just thank you for coming to me for help.  I'm quite flattered, and I'll be happy to assist in any way.
 
Now, you said the focus of your deck is mostly Library of Leng/Multani, Maro-Sorcerer, plus lots of big creatures.  The trouble is, you only have one copy each of Library of Leng and Multani, Maro-Sorcerer.  A general rule of thumb is that if your deck is built around a card, you need four copies of it.  I know it can be hard to get four copies of older cards like that, but usually you can use other cards with similar effects.  Library of Leng is similar to Spellbook or Graceful Adept, and Multani is similar to Maro, Masumaro, First to Live, and Soramaro, First to Dream.  Basically a Gatherer search for "maro" will turn up plenty of creatures that would go great in your deck.  In the meantime, I'll keep the focus of the deck "big creatures-handful of cards".  Green is good at big creatures and Blue is good at drawing cards, so this shouldn't be too hard. 
 
I also noticed that you have 15 cards devoted to life gain and holding off your opponent. This tells me you're having trouble staying alive long enough to get your big creatures out.  The solution is that your deck isn't fast enough.  Green decks normally get their speed from having more mana than just one land per turn, with cards like Llanowar Elves, Sakura-Tribe Elder, and Kodama's Reach.  Any of these cards would help you play your expensive spells earlier.  Blue, on the other hand, likes to draw lots of cards, and with Multani in your deck, you should be drawing cards like crazy.  Right now, Omen and Opt are the only things really helping you in that respect, so I would advise getting cards that draw cards, like Telling Time, Tidings, Petals of Insight, and Lore Broker.  Lore Broker especially combos nicely with Library of Leng, since your opponent will have to discard while you can just put a card on top of your library.  There’s also Jungle Barrier, a green and blue Wall that draws you a card when you play it.  My very first deck was green/blue, and used Jungle Barrier quite well, so I know what I’m talking about.  Once you can reliably fill your hand with cards, you’ll be much more likely to have the card you need when you need it.
 
Also, you should realize that having only one copy of a card is a bad idea.  In a typical game, you only draw about half your deck.  If you only have one copy of a card, you will only draw it in half your games.  And even in some of those games, it may be too late or you may not even need it.  As far as making room for the cards I’ve suggested goes, I suggest you take a hard look at each card you only have one of and ask yourself: is it worth adding more copies?  If so, then do that.  Otherwise, it probably isn’t good enough for your deck, unless of course you can “tutor” for it.
 
“Tutors” are just cards that let you search your library for another card.  You can get away with only having one copy of a card if you have ways of searching for it, since the tutor card essentially acts as a second copy of the card.  Most tutors, however, restrict what type of card you can get with them.  Green, for example is good at tutoring for lands but not much else.  The only card in your deck I see worth adding tutors for is Multani, Maro-Sorcerer, and I have just the tutor to search for it: Time of Need, which searches for a legendary creature card.  If you had a few of those, you could add a few more big nasty legendary creatures, like Masumaro and Soramaro.  Also consider Seek the Horizon, which searches for three lands.  Putting three lands in your hand would help Multani and the Maros(if you add them), plus give you plenty of land.  Searching for land is better than most people think: the more land you get out of your deck, the less likely you’ll draw one later when you need a spell.

Also, as far as your “pump up” cards go, you’re definitely on the right track.  Monstrous Growth isn’t nearly as good as Giant Growth, simply because “+X/+X until end of turn” should always be an instant, that way you can wait until your opponent blocks and then decide which creature to pump up.  Yavimaya’s Embrace overcomes this because it steals a creature, and Elephant Guide does give you a “second chance”, so that’s all right too I suppose.
 
That should be plenty for you to think about, so I’ll wrap up here.  I’ve listed a lot of cards for you to consider adding, but please realize I don’t mean you shopuld add ALL of them, I’m just trying to provide options.  You might find better cards that I’ve forgotten, and that’s okay too because it’s your deck and you have to play the cards you like.  You can find plenty more options at gatherer.wizards.com, a comprehensive card database containing every Magic card ever printed, with a search function.  Thanks again for letting me share in the fun of building your deck, and good luck to you.
 
 
I feel this makes a good demonstration of what goes on in the thought processes of building and modifying a deck.  Anyone else who would like my help with their deck can reach me at bemore4096@yahoo.com.  Thank you, BMoor

 

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