At first, in
development, this only affected your opponent.
Then they realized how ridiculous this was, and
made both players bounce something.
And we get a
slightly weaker card, but one that will still
see a lot of play in some U/G decks, with
Merfolk Looter and Basking Rootwalla. Not as
good as it could be, since they get to choose
what to bounce, but it is tempo.
In limited, the fact
that they get to choose what to bounce makes
this a pile of crap. The only good use for this
is to avoid decking yourself in a long game, and
that's not worth the slot.
This is the only word
that affects you as much as your opponent so it
looks pretty bad at first. Of course, the way to
use it is to have some nefarious cycle
where you play a permanent, draw a card and then
bounce another permanent back to your hand. Can
this be done? Probably. Will it win games? Maybe.
Other seemingly poor cards (like tangle wire)
turned out to be devastating but the decks that
won with it did so because of the power of their
fast green creatures as well. A deck based around
words of wind may be good but might not get to the
top. The card gets a 3.5 in constructed.
Of little use in limited. Both players lose a
permanent but you lose a draw as well. Could be
used to deck you opponent though. A 2.5 in