> where the heck is the War Room? the War Room is in Norcross, GA a suburb of Atlanta. > > At 04:17 PM 8/2/99 -0400, you wrote: > >Hello, > > > >I went to a DCI santioned tournament at the War Room with about 16 > >participants. > > > >My record in the tournamet was 3-2 (I lost the last game by default due > to > >the fact that I made a phone call > >and was not there when the match was to begin). If I had actually been > able > >to play that last game, I feel I could have won and made the final round > of > >the tournament. > > > >The point of the deck was 2 fold: > > > >1) Get Scyther out and able to attack 2nd turn of the game. > >2) Get Venusaur and/or Beedrill to fully evolved state and have them do > the > >heavy hitting late in the game. > > > >The cards in the deck were: > > > >Pokemon Cards (23 total): > >---------------------- > >2 Venusaur > >3 Ivysaur > >4 Bulbasuar > > > >2 Beedrill > >2 Kakuna > >3 weedle > > > >1 nidoqueen > >2 nidorina > >3 nidorans > > > >3 scyther > >1 kangskhan > > > >Trainer Cards (11 total) > >--------------------------------- > >4 Bill > >3 Professor Oak > >1 Switch > >2 Pokemon Trader > >1 Super Potion > > > >Energy Cards (23 total): > >----------------------------------- > >20 green energy > >3 double energy > > > >Game descriptions are below, here are the lessons that I learned at this > >tournament: > > > >1) Best ratio to acheive 2 levels of evolution is the 4-3-2 ratio (basic- > >level 1- level 2). I had the venusaur in play in every game I played, not > so > >for Beedrill or Nidoqueen. > >2) Cover your Weaknesses. Both the bulbasaur/ivysaur/venusaur evolution > and > >the weedle/kakuna/beedrill combinations are weak to fire. I put the > >nidoran/nidorina/nidoqueen cards in there to compensate, but it is too > hard > >to have 3 two level evolutions in the deck. It would have been much > better > >to put more Kangskhans in the deck. > >3) The scyther/double energy combination is great. The fact that > scyther's > >retreat cost is 0 is fantastic as well. > >4) I needed more healing in my deck. The method I had for dealing with > hurt > >pokemon's was to hide them on the Bench, if I had more healing I would > have > >given up less prizes. The Venusaur/Pokemon Center combination is a great > fix > >for this problem (Use venusaurs power to move all the green energy to a > >pokemon that is not hurt, then use pokemon center to heal all the > pokemon. > >Then use the venusaur power again to redistribute the energy). > >5) The pokemon trader is a great card. He allows me to trade any pokemon > in > >my hand for another in the deck. This really helps to get that one stage > >that you need to evlove your pokemon to level 2. I like this better than > >pokemon breeder because it helps in the case where you have the level 1 > >evolution and the level 2 evolution, but you don't have the basic > pokemon. > >Also in this deck that is 2/3's weak to fire, it would allow you to trade > a > >weedle in your hand for a kangskhan in the deck. > > > > > >Game 1: Versus a Green "Poison Deck" > >The opponent in this game had a lot of Koffings and the > >weedle/kakuna/beedril cards in his deck. Initially in this game I had a > few > >basic pokemons out and the opponnent was able to collect 5 prizes off of > >them. Most of my pokemon that were knocked out were un-evolved > bulbasaurs, > >nidorans and kakunas. They died because of the poison damage. I finally > got > >a pair of scythers in play as well as a venusaur and started to knock out > >his koffings then beedrills. Time was called on this match and I had 2 > >prizes to go, and my opponnent 1. I lost. > > > >Game 2: Versus an Jigglypuff deck. > >This game the opponnent put 2 Jigglypuffs in play. He tried to put your > >pokemons to sleep then pound them. > >I had a scyther in play and ready to attack on turn 2 (turn 1 put green > >energy do a 'swords dance', turn 2 put a double energy and attack). A few > >coin flips went my way allowing my scyther to wake up and attack and it > >killed the 2 and only 2 jigglypuffs that were put in play. My record was > now > >1-1. > > > >Game 3: Versus a Fire deck. > >This deck had charmander/charmeleon/charizard evolution, > >growlithe/arcanine, and ponyta cards in it. Again in this game I was able > to > >get scyther to attack the 2nd turn of the game (for 60 points after doing > >swords dance the first turn). I won this game mostly because I was able > to > >get 2 scythers in play and the venusaur in play. Having multiple big-HP > >creatures allowed me to fight the fire creatures for a while then > withdrawl > >before being knocked out. The venusaur allowed the movement of green > energy > >to other un-hurt pokemons so that they could go and fight. > >I took 6 prizes and won, my record was now 2-1. > > > >Game 4: Versus a Phsyic/Fire deck. > >This deck had abra/kadabra/alakazams evolution, Jynx and > >Charmanders/Charmeleons/Charizard in it. This was another game where > scyther > >was able to attack on turn 2 for 60 points of damage. I was able to knock > >out an Abra and a pair of Jynxs before a chamander became the active > >pokemon. At this point, I retreated the scyther (which is weak to fire) > and > >advanced kangskhan. I also had a venusaur in play so moved enough energy > to > >kangskhan so that he could comet puch (4 coins, 20 damage x # of heads). > >Kangskhan knocked out charmander and a couple of other pokemon to win the > >game for me. > > > >Game 5: Verus an electric deck. > >This is the game I lost due to being late. The deck consisted of Zapdo's, > >Hitmochans and evee/Jolteon cards. > > > >Regards, > >Todd > > > > > > >