Here's the Zapode deck. What I wanted was a deck that utilized zapdos to its full potential which takes a HELL of a lot of energy because of discarding (also because he's my favorite pokemon). The scoops are for the zapdos after it attacks so not to use the retreat cost of 3. Before it is scooped though, it will be used as a 90 HP shield, not bad. Electrodes are to replenish the zapdos if it needs energy urgently for defeating a charizard or such and also as a front lines man to kill pokemon with it's 50 damage, then when it's about to die it's self, why not sacrifice it to a zapados that can come up ready to deal heavy blows. Electrabuzzes are for the fast battle when zapdos and electrodes need to energized and Jynx are for those nastly fighing decks that really know the soft spot of most lightning cards. Since this deck use a whopping amount of energy, we want to even the energies on both sides of the match by using energy removals and energy retrievals from past electrodes and zapdos attacks gone by. Bills and professor oaks are to keep your hand full because there is only one stage 1 type of pokemon in the deck so playing cards will not be a problem. I feel it's weakness is now against paralyze, sleep and confuse decks, that is why I added a full heal. : : : : 4 Zapdos : : : : 4 Electrodes : : : : 4 Voltorbs : : : : 4 Electrabuzz : : : : 4 Jinxs : : : : 4 Energy removals : : : : 2 Engery retrievals : : : : 3 Scoops : : : : 3 Bills : : : : 1 Full Heal : : : : 2 Professor Oak : : : : 18 Lightning Energy : : : : 7 Psychic Energy