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Pojo's Inuyasha Card of the Day


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The Long Walk Home

(This effect is also active while this character is defeated.) (*) Attach this event to a character a your opponent controls. The attached character's effect is blank. (*) Limit 1 copy per deck.

Type - event
Card Number - 103

Card Rating:  4.35

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.07.06

 

Matthew Low
Title: The Long Walk Home
Card Number: 103
Expansion: Kassen
Rarity: Rare
Card Type: Event
Deck Cost: 0
Limit Per Deck: 1
Game Text: (This effect is also active while this character is defeated.) Attach this event to a character your opponent controls. The attached character's effect is blank. Limit 1 copy per deck.

Yay for The Long Walk Home. This card is great, as many characters are all about their effect. Sure they could just not save the character, but the key is to make your opponent play without their key character and that can put a huge damper on things. At cost zero, it fits right in Three's Company decks. Note that it also needs a phase to be used, so it will have some problems being played. On the flip side, controlling the board can be extremely helpful, slowing down problem characters like Koga, King of the Panther Tribe, Bankotsu, and Jakotsu, while allowing you to look elsewhere first. Try attaching it to one of those unattackable characters and throwing your opponent for a loop. It's very game breaking, depending on the character, especially if your opponent's deck is not one of those "I attack you you attack me" decks.

4.4 out of 5.0
 

Goggleboy

 

The Long Walk Home

This is currently one of my favorite cards. People play characters for effects. Stoping those effects can be much more effective that simply defeating the character. This card can, by itself, completely stop some decks when played right. It's free and can be effective against 90% of decks out there. Run it. I don't see why you wouldn't.

Rating: 5/5

~GoggleBoy
Former UMaine Animation Club President
UDE Demo Team Leader, Yu-Gi-Oh LvL 1 Judge & T.O.

"I reject your reality and substitute my own" - Adam Savage

Justin Balatbat The Long Walk Home

This, like the last card, "Shot in the Heart", is an awesome card. For me, I main deck this because it's a filler for now. Anyway, other than that, I would side deck it in case something were to happen. Again, like the last card, no one usually plays anything that would remove events that are in play. For the most part, you could be safe with those on. It would possibly force them to kill off that character or somehow discard it. Hopefully, it will be able to be seen in main decks...I'm kind of disappointed to not see it in play since it came out...I thought it was a great card, I guess not many did...=\ How about putting this card and the card from yesterday into play against certain decks? Add in a couple of cards that would work with it and we have a deck...hmm.....DECK IDEA!!!

Casual Play: 3/5
Tournament Play: 3.5/5 You might see it in play like some other cards, but I mostly doubt it...
Side Deck: 3.5/5 I would at least...

Art: 4/5 It looks so emo...=`(
 

God_of_
War_Broly
The Long Walk Home

This is a staple in my opinion, (and possibly the previous COTD as well).
This shuts down an effect of one opponent`s character, including while they`re defeated, negating any when defeated effects. This is obviously going to be put on something that has a great effect that your opponent relies on, and that will disrupt your opponent`s strategy. Even if they let it be killed when it is defeated or overlay it, you are forcing them to replay the card, paying the cost again, and getting rid of one less possible card that could save that character later. You should definately Kaitou this, unless you have absolutely no room in your Kaitou. I main it, and while some may say it isn`t main deck staple, it is a Kaitou staple.

Casual:4/5(good but might be easier to work around) Tournament:4.5/5(Kaitou, 4.2/5 main, this disrupts your opponent nicely)
Art:3/5 so sad.
 

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