When played while your
opponent controls Suikotsu, kill that Suikotsu. *
Your opponent cannot play Suikotsu. * During
Recovery, you may remove a card in your hand to save
one of your Villagers.
Card Number - 51
Card Rating: 1.4
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.03.06
Matthew Low
#51
Suikotsu, Good Doctor
The Villager save isn't really worth it as Villagers
already have Satsuki. The real only bonus is that he
stops opponents from using their nasty Suikotsu. But
even then, that will probably clog your field and
deck, so in reality, he's not worth it. I don't
think he's worth the deck space in most cases.
1.4 out of 5.0
Goggleboy
Suikotsu, Good Doctor
Ooo! I like the first effect only because of its
relativity to the anime.
When comes into play, he prevents your opponent from
having a Suikotsu. So, he has really good anti-Shichinintai
tech to it as the Suikotsu from the starter is
insanely good. As for his second effect, it'd be
effective in any Villager build.
Remove a card, save a villager. Depletes your hand,
yeah. Would Villager players be willing to do so to
save any Villager, I'd like to think so.
Rating: 3.5/5
~GoggleBoy
Former UMaine Animation Club President
UDE Demo Team Leader, Yu-Gi-Oh LvL 1 Judge & T.O.
"I reject your reality and substitute my own" - Adam
Savage