No other locations may be
played. At the start of the turn, discard this
location unless you discard a card from your hand.
Type - location
Card Number - 81
Card Rating: 3.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.25.06
Matthew Low
Title: Tokajin's Trap
Card Number: 81
Expansion: Yokai
Rarity: Uncommon
Card Type: Location
Deck Cost: 0
Game Text: No other locations may be played. At the
start of the turn, discard this location unless you
discard a card from your hand.
At first sight, this card is... yeah. But there are
many locations that shut down other decks like
School Hallway, and Trap is a mainstay to turn off
Hallway for the game. Serge made this a point, and
it basically won him Otakon. If there are Locations
that really eat you alive, put some tutor in for
Locations and put this out turn 1. You'll need it if
you want that Location off the field. Really, the
best way to get around locations is to make sure
they don't hit the table in the first place. This,
of course, only works in certain decks.
4.4 out of 5.0
Goggleboy
Tokajin's Trap
This is protection against decks that run locations
or that may drop a location that would mess with
you. This is easily one of the most useful
anti-locations in the game. It is constant and
global. The downside is obviously its discard upkeep
cost. However, if your deck will die because of that
School Hallway he's holding, it's a worthwhile cost.
Rating: 3.5/5
~GoggleBoy
Former UMaine Animation Club President
UDE Demo Team Leader, Yu-Gi-Oh LvL 1 Judge & T.O.
"I reject your reality and substitute my own" - Adam
Savage