I still don't understand some things. First, why go 2-1 on the voltorb family if you are going to use them for energy? You just won't ever pull them out. 2nd, it may be a boost, but I don't think the electrode power will help in a mono deck. I don't know, but I really don't think it will. I'll have to test it out. ----Original Message Follows---- >This is another deck that is pretty good but doesn't seem right, by the >way thanx for the help on >Piro-Mania it really helped. I will send that in later. anyways here is >my deck, please help. >I know you said more voltob and eletrode but I don't have anymore!!! I >actually only played one game >with it aginst rob-o-cop a.k.a Piromaniac12 a.k.a Rob And guess who >won....ME!!!! > >Energy: >18 grass >2 double colorless >2 voltorb >1 eletrode > >Pokémon: >3 bulbasaur >2 ivysaur >2 venesaur >3 nidoran >2 nidorino >1 nidoking >3 weedle >2 kakuna >2 beedrill > >Trainers: >4 Bills >3 profeser oaks >3 potions >2 pokemon traders >3 energy removals >1 super energy removal >2 switches >1 energy retrival > >Tim