----- Original Message -----
From: Seth H

 

Deep Dark Jungle
 
This deck is designed to run in unlimited but can be easily set up for modified (exchanging Grimers)
 
Pokemon:
 
4 Grimer
3 D. Muk
4 Oddish
4 D. Gloom
2 D. Vileplume
2 Gloom (Rev)
2 SI Vileplume
3 Cleffa
3 Sneasel
 
Energy:
 
3 DCE
3 Darkness
2 Rainbow
4 Full Heal
4 Potion
10 Grass
 
Trainers:
 
3 Rocket's Hideout
2 Pokemon Breeder
2 Oak
 
The Strategy of this deck is to just have fun, but to make your opponent misserable. As you can see it's not based on any trainers in particular. I have 3 Rocket's hideout in there for obvious reasons as well as the Breeders. I put in two Oaks just to help get you started early in the game since i'm running alot of pokemon and energy cards. The object is also obvious. Get out D. Vileplume to shut down the trainers and then bring up D Muk with a couple of Darkness on him to do some big damage. I have Sneasel in there in order to get rid of any trainer cards that might be there before Vileplum shows up. I also have the SI Vileplume because it's just a great card ( especially for it's techs). also the energies come into play taking the place of trainers.
Let me know what I can do to improve this deck.

 
Pokemon (26)
4 Grimer
3 D. Muk
4 Oddish
4 D. Gloom
2 D. Vileplume
2 Gloom (Rev)
2 SI Vileplume
3 Cleffa
3 Sneasel
 
The best thing to do with the Vileplumes would be to stick to one.  But which one?  *flips coin* Heads!  Stick to the SI Plume.  Take out the D. glooms and D. plumes and add in another rev glooms and SI. Plume.  Then I'd take the Sneasels out and add in two Tyrogues.  Uhh...Oh yeah take out a Grimer and a Muk 'cause they're just back up hitters.
 
Pokemon (20)
3 Grimer
2 D. Muk
4 Oddish (rocket)
3 Gloom (Rev)
3 SI Vileplume
3 Cleffa
2 Tyrogue
 
Trainers (7)
3 Rocket's Hideout
2 Pokemon Breeder
2 Oak
 
OK, we need more trainers.  How 'bout adding in another Oak and 2 Elms for starters.  Then lessay 4 CPU searches.  Now I must say that Pokemon breeder is a waist of space since it will take 3 turns to power up Plume anyway so ditch both of them.  Why not a few gold berries to heal Plume.  Uhh...2 nightly garbage runs to get Plume back. Add three SERs to slow down your opponent.  And finely 4 Item finders to get it all back.
 
Trainers (23)
3 Rocket's Hideout
3 Oak
2 Elm
4 Cpu search
2 gold berry
2 NGR
3 SER
4 itemfinder
 
Energy (26)
3 DCE
3 Darkness
2 Rainbow
4 Full Heal
4 Potion
10 Grass
 
First of all, potion energy isn't needed.  Take 'm out.  Now, since nothing can use the DCE, ditch 'm all.  Take out both the rainbow and we're done.
 
~TR Shadow~