2 days in a row!  Now lets get to the deck:

Attack of the Rabid Jumpluff!!

Hey TR Shadow, I have a cool Jumpluff MMF deck, but I can never seem to get it to work.  My deck is like this. 

Pokemon

                4 neo genesis Hoppips
               
4 neo genesis Skiplooms
               
2 neo genesis Jumpluffs
               
2 neo revelation Jumpluffs
               
4 neo destiny Scythers
               
4 neo discovery Tyrogues
               
2 neo genesis Magbys
               
4 promotional Cleffas

Trainers

                3 Gold Berries
               
1 Lucky Stadium
               
2 Bills
               
2 Challenges
               
3 Pokemon Breeders
               
2 Double Gust

Energy

                20 Grass

                My strategy is to start of with Cleffa, use Challenge to get out a Scyther or two and some Hoppips.  Then I breeder a Hoppip into the revelation kind and have it reproduce.  Because mydeck has almost no retreat cost, I use Double Gust to pick off growing threats.  I use Scyther to cut up their basics, the Jumpluffs screw up the big bad pokemon, and Magbys shut down powers. 

                I know I should have the Eeeeeeek Cleffas, but I can’t get my hands on them.  Ihave also been thinking about cutting down on the amount of energy and adding Pokemon Centers and Pokemon Nurses because Jumpluffs need very little energy.  What do you think?

-Leslie


.........57...58...59...59?  This deck only has 59 cards!  *counts again* 26 pokes, 13 trainers, 20 energy.  Do the math.  Well the 59 cards (=D) that are in it don't seem to be a bad 59 ;-).  I only see a few changes I would make to it.
 
Pokemon (26)
                4 neo genesis Hoppips
               
4 neo genesis Skiplooms
               
2 neo genesis Jumpluffs
               
2 neo revelation Jumpluffs
               
4 neo destiny Scythers
               
4 neo discovery Tyrogues
               
2 neo genesis Magbys
               
4 promotional Cleffas
OK, I guess promo Cleffas are OK until you can get the gen ones, but when you please do NOT hesitate to replace them.  How 'bout trading the Magbys for another form of Slowking TecH, Igglybuff.  Instead of having 2 gen Jumpys and 2 rev Jumpys, I'd use 3 rev jumpys.  Uhh...now all we have to do is take out 2 Tyrogues and 2 scyths.  Yeah, I'm doing all this to save room for trainers.
 
Pokemon (21)
             4 neo genesis Hoppips
               
4 neo genesis Skiplooms
                3
neo revelation Jumpluffs
                2
neo destiny Scythers
                2
neo discovery Tyrogues
               
2 neo discovery Igglybuff
                4 promotional/neo gen Cleffas
 

Energy (20)

20 Grass

Your right, this is a bit too much energy for a Jumpluff deck.  I would go with 14 since Jumpluff only needs one.

Energy (14)

14 grass

Trainers (13)

                3 Gold Berries
               
1 Lucky Stadium
               
2 Bills
               
2 Challenges
               
3 Pokemon Breeders
               
2 Double Gust

Now we have some more spaces for the Trainers.  I would now add 2 more Bills and 4 Elms.  In an MMF deck, 4 Elms are a must-have (unless you're planning on playing me, 'cause if you are, don't use any Elms =P).  Ditch the Lucky stadium because there are no stadiums in MMF that this deck needs to fear (Chaos is gone =D ).  In it's place put in a fourth breeder.  Now, add a few more double gusts and 4 pokemon traders.  Keep the gold berries. their great in any deck.

Trainers (25)

                3 Gold Berries
                4
Bills
               
2 Challenges
                
4 Pokemon Breeders
                4
Double Gust
                4 Elm

                4 Pokemon Trader

This Jumpluff deck looks to me at least a lot better now.  The original deck wasn't bad to start with.  Keep it up Leslie =) !

~TR Shadow~