Subject: Blazing Combat This just in: Cowboy Bebop > Me. Now, on to the fix! =P (for those of you not familiar with Cowboy Bebop, I highly suggest it if you like the kind of depressing-but-in-a-good-way-anime. It's neat like that.) >>>> Hello Mister Satoshi, My deck is called "blazing combat" . My strategy is to get 1 of my stage1 cards Charmeleon,Ninetales, Marowak,Rapidash or Machoke and blow them away. My card list is... 13 fire energies 10 fighting energies 1 spanish switch 1 full heal 4 potions 1 professor oak 1 energy removal 1 energy retrieval 2 bills 1 poke ball 1 gust of wind 2 super potions 2 pokemon flutes 1 mankey 1 spearow 2 machop 2 charmander 2 vulpix 2 ponyta 2 cubone 1 machoke 1 rapidash 1 marowak 1 ninetales 1 charmeleon >>>> Okay, let me just turn on "The Real Folk Blues"...there we go. Dun dun...da da da daa daa daa dunnn...alright, now to fix the deck. 1 mankey 1 spearow 2 machop 2 charmander 2 vulpix 2 ponyta 2 cubone 1 machoke 1 rapidash 1 marowak 1 ninetales 1 charmeleon Hmmm...let's narrow it down to two families, shall we? Those two will be Charmeleon and..for some reason, the lone Mankey beckons. Nix the Rapidash, Marowak, Ninetales, and Machoke for two more Charmander and two more Charmeleon. Next, since the Mankey looks lonely, I think we'll lose the Cubone, Ponyta, and Machop for 3 more Mankey and 3 of the coolest of all of the "big momma monkey" family...Dark Primeape. Finally, knock out the Spearow and Machop for three Cleffa. What deck DOESN'T need Cleffa? ;) 4 Charmander 3 Charmeleon 4 Mankey 3 Primeape 3 Cleffa Wow, that slimmed down nicely. Now let's move on to the Trainers. 1 switch 1 full heal 4 potions 1 professor oak 1 energy removal 1 energy retrieval 2 bills 1 poke ball 1 gust of wind 2 super potions 2 pokemon flutes Oy vey...lesse here. Not too bad...but work must be done. Remove the two Bills and Poke Ball for three more Professor Oak. Next, remove the PokeFlutes and S. Potions for four Computer Search, and remove the 4 regular potions for four Itemfinder. Next, kill the Energy Retrieval, Energy Removal, and Full Heal for three Super Energy Removal, and remove 3 Fire Energy for 2 Professor Elm and a second Gust of Wind. Finally, nix 2 Fighting Energy for a Nightly Garbage Run and an Energy Stadium. 4 Professor Oak 4 Computer Search 4 Itemfinder 3 Super Energy Removal 2 Professor Elm 2 Gust of Wind 1 Switch 1 Nightly Garbage Run 1 Energy Stadium Now, finally, the Energy.... 10 fire energies 8 fighting energies Looks good...leave it as is. Here's the final product: Pokemon (17) 4 Charmander 3 Charmeleon 4 Mankey 3 Primeape 3 Cleffa Trainers (23) 4 Professor Oak 4 Computer Search 4 Itemfinder 3 Super Energy Removal 3 Professor Elm * 2 Gust of Wind 1 Switch 1 Nightly Garbage Run 1 Energy Stadium Energy (20) 12 fire energies * 8 fighting energies *...we were under by three cards to begin with, and I'm just now noticing. Oy vey. X_x Anyways, let's fix that by adding..oh..another Professor Elm and two more Fire Energy. Ta da! All done. Now I need to listen to The Real Folk Blues for a while. Good luck and happy gaming! =D _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com