Pokemon 18

4 jungle jiggly
3 jungle wiggly
3 rocket zapdos
4 base electabuzz
2 promo cleffa
2 Erika's jiggly

trainers 21

2 SER
2 rockets training gym
3 gust
3 ER
2 oak
2 sabrinas gaze
3 plus power
4 bill

energy        21

17 electric
4 DCE

The purpose of my deck is to get out zapdos or wiggly fast and use cleffa and buzz to stall. i use erikas jiggly and pluspowers for first turn kill

please help


Jason


**Opens Creaky Door**

Here we are again in Martin's Mansion. Out of all the e-mails I got, this Wigglytuff brought back the most memories of "back in the day." Wigglytuff was very much a force in the old days, and still is.

I feel with today's fix, we should update the classic "Wiggly" deck to fit today's unlimited environment.


Pokemon

This deck should solely revolve around Wigglytuff. Get rid of all the Electabuzz and Rocket Zapdos. These cards will get in the way of this decks focus.

The days of second turn loaded Wigglytuff with plus power(s) is done. A more effective Wigglytuff deck will have a Wigglytuff up front loaded with recycle energy, making it less vulnerable to energy removal because a simple recover from an SER would only be only a double colorless energy away.

Real good supporting Pokemon are Tyrogue and Pichu. Tyrogue is great against Chansey, Wigglytuff, Clefable, and a baby KO from it is not uncommon. Pichu aids you against Typhlosion, Slowking, Unown N, or anything else with powers.

Scyther is also an old favorite that has always been known to be good in Wigglytuff. The most commonly played fighting Pokemon in "unlimited" is Tyrogue, which Scyther not only resists; but can 1 hit KO.

Scyther is also good for sweeping through babies late game for the last few prizes. He will go in Erika's Jigglypuff's place.

You NEVER want to play Promo Cleffa. The card is horrid. The only good I see it doing is making your opponent think you have some sort of mental problem which literally forces them to forfeit the game in fear you will crash a 747 into his home.

In other words, play Neo Genesis Cleffa..it saves lives =\


Trainers  


Your trainers are dubious. First of all, in order for any deck to work you need a consistent trainer engine. The one you have listed here is close to one, but doesn't take the cake.

Computer search and Professor Oak NEED to be here. Play 4 Search, and 3 Professor Oak. Yes, Yes, 3 Oak sounds like too little, but 2 Professor Elm will also be added, it is good with non-basic energy and evolution. And pardon me, WHERE ARE YOUR ITEM FINDER? LoL, play 3 buddy =)

Sabrina's Gaze is ruled out because we have enough drawing already, as for bill. Super energy removal works well with this Wiggly because we are playing slow and steady.

Rockets Training Gym doesn't even make sense. A better gym would be Chaos. Yes, Chaos gym. This decks main fear is decks sporting Pokemon Tower. That card makes this deck almost defenseless against an onslaught of energy removing. Decks playing Pokemon tower play little to no item finder or Gym, thus their option for a convenient well timed default to your Chaos is out the window. Also play a single Healing Field, default up the waaazzzooo, and nice when getting a KO a turn.

Gold berry is good with Wigglytuff because it has 80 HP, and on average will survive a Beat up from Sneasel (average 3 heads =60 +10 if they have a dark and a rainbow =70).

Finally, Switch is good to get out of tight spots, use it; and LOVE it. If your environment is REAL competitive you may want to also put in a Scoop up, if they put pull off a game winning mean look on your Scyther with a Murkrow (and yes this happens people) you have an alternative out of it.

Chaaaaarge 'eeeeeeeeem up!!! Energy charge. Get your recycles and DCE back.

Energy

Look kid, if you can just stop thinking of Gary Coleman in inappropriate poses, we could get on with this fix. Anyway, since we no longer play any Electric Pokemon, the Lightning energy goes bye-bye.

Four recycle energy, 4 Double colorless, and 4 grass will be our main energy scheme. You may also want to play a Metal energy, it is good with Cleffa, and keeps you alive longer while still doing consistent damage each turn with Wigglytuff.


You didn't name your deck. This deck is automatically property of Gary Coleman.

Gary Coleman's Wigglytuff
Pokemon-16
4-Jigglypuff (Jungle)
3-Wigglytuff
4-Cleffa
2-Tyrogue
2-Pichu
1-Brocks Mankey

Trainers
4- Computer Search
3-Professor Oak
2-Professor Elm
3-Gust of wind
3-Item finder
3-Super Energy Removal
3-Lass
2-Chaos Gym
2-Energy Charge
2-Gold Berry
1-Switch/Scoop up
1-Healing Fields
1-Nightly Garbage run

Energy-14
4-Grass
4-Double Colorless
4-Recycle Energy
2-Metal


That should do it. Have fun with this deck, it should do VERY well, especially in a competitive environment.

With that done, we must go into serious Business. You see, My deck garage does not have a mascot. I have thought about it and decided to pick one of the following 3 to be the OFFICIAL mascot for Martin's Mansion.

I need YOUR votes to decide. Simply e-mail me the name of the Character YOU think should be chosen to represent Martin's Mansion. The choices are...

Tyrogue- The Lovable Pre-evolution of Hitmonchan, Hitmonlee, and Hitmontop.

Bubbles- The Power Puff girl ;x

CRIMINAL - Former deck mechanic for Pojo.com. He mainly spends his time on mIRC in the #Pojo channel.


and finally..

Gary Coleman - The washed up child star of different strokes. The funny little guy who said "Watchu talking 'bout?"

Please only vote once. The final tally and winner to be posted next Friday.

It's CRUNCH TIME!

~Maaaaaaarty