*ding ding!*
Yay! A Raindance to fix!! /Me is happy!! 8^D
>>>>
Hi satoshi...
     I have a modified version of the raindance and need some change cause
it deck out too fast
Here are the list of the turbo raindance

4 blastoise
4 squitle
2 arcticuno
1 lapras

23 energy

3 oak
2 nightly garbage run
4 breeder
4 bill
4 plus power
4 item finder
1 gust of wind
4 computer search

        The problem with this deck is it draws too much and it deck out too
fast.
This deck is design to get out blastoise as fast as possible and if possible
oak to get more energy and knock out the opponents pokemon in the second
turn
Hope u will make the changes soon
>>>>
Okay. I see some stuff to fix.

First off, remove 5 Water Energy for two Articuno and two Lapras. You may
also want to remove to more Water Energ for two Chansey-so you can stall
when Blastoise does not get his shell in gear fast enough. ;)

Now, out comes one Bill and one Gust of Wind for another Professor Oak and
another Nightly Garbage Run. That should help a bit.

We fixed the Energy along the way, so no problems here.

Although you may think that this set of trainers will make you deck out
faster, if you play them right, you'll be fine. There are, however, a few
rules you may wish to follow:

1)Do not complusively Oak.
This is mandatory. DO NOT OAK IF NOT FOR A REASON OR TO SAVE THE GAME. Got
it? Good. ;)

2)If Blastoise does not come out 2nd-3rd turn, don't worry.
If Blastoise doesn't make his grand enterance right away, work with what you
have. Many times, Blastoise doesn't need to be there until mid-late game.
You've got Lapras, Articuno, and Chansey to help you until lil' old Squirtle
evolves, so don't fret.

3)Electirc IS beatable.
Just because you see an Electabuzz/Rocket's Zapdos breathing down your neck
doesn't mean that the game is over. Plenty of times I've seen a fully pumped
Blastoise with the aid of a PlusPower take down the great Buzz or Zappy
without a problem.

There ya go. Good luck and happy gaming!!