Deck Builder: Pokefreak224@aol.com
Deck Name: Fire and Psybeam Deck

Strategy: "this is one powerful deck because if a person plays with only grass its easy because I have both its weaknesses"

 

>> 
>> +1
>> -2
>> -1
>> -1
>> **
>> -1
>> +1
>>
>> -2
>> -1
>>
>> +1
>> +2

 

 

 

 

 

 

 

>> -1

>> +1
>> +2
>> +2
>> +2
>> +2


Pokèmon

2 Jynx
2 Gastly
2 Drowzee
1 Mewtwo
1 Hypno
2 Magmar
1 Moltres
1 Haunter
1 Gengar
2 Growlithe
1 Arcanine
3 Vulpix
1 Ninetails
0 Mr. Mime

POKEMON (16)

>> 2 Jynx
>> 2 Gastly
>> 2 Haunter <fossil>
>> 1 Gengar
>> 2 Magmar <fossil>
>> 3 Vulpix
>> 2 Ninetails
>> 2 Mr. Mime

Trainers

1 Super Energy Removal
1 Professor Oak
0 Bill
0 Switch
0 Gust of Wind
0 Energy Removal

TRAINERS (14)

>> 3 Energy Removal
>> 2 Prof. Oak
>> 3 Bill
>> 3 Switch
>> 3 Gust of Wind

Energy

39 _____________

ENERGIES (30)

>> 13 Fire
>> 13 Psychic
>> 04 DCE

 

 Heh. You've got a point--but remember, since you play with mostly psychic, anyone else with a psychic deck can easily beat you.

On to the fix. Your evolution ratios are a bit befuddled here. You've got a 2-1-1 Gastly family, a single Mewtwo, a 2-1 Drowzee family, a 2-1 Growlith family, a 3-1 Vulpix family and a single Moltres.

Remove the single Moltres, the 2 Growlithes and the Single Arcanine. Also remove the 2 Drowzees and the lone Hypno. Also remove that lone Mewtwo.

Now, Add 1 Gastly, and 1 Haunter to even out that Gastly family. You would do well to make sure your Haunters are from the Fossil series, as they have a rather interesting Pokemon Power... Now you have a 3-2-1 evolution ratio with your Gastly family. It's not as good as a 3-2-2 ratio, but it's better than a 2-1-1 ratio.

You didn't say whether your Magmars were base set or Fossil set. If they aren't fossil, I suggest you switch them out so that they are. Smokescreen can buy you valuable time when you're trying to get energies on Pokemon or evoutions built up.

Add another Ninetails to this deck as well. At least give yourself the CHANCE to get it out...

Finally, I want you to add 2 Mr. Mimes. Mr. Mime protects you against those big hitters--as any damage over 20 is absorbed by the invisible wall (assuming that Mime isn't effected by any kind of status effect.)

Now, for your trainers: What were you thinking? You only have 2 trainers in the entire deck! Add 3 Swtich, 3 Gust of Wind, 3 Bill and at least one more Oak to this deck. Remove your Super energy removal, and put in 3 regular Energy Removal.

Origionally, you claimed that you had 39 energies in your deck... now, you didn't mention which type energies they were, but I'll assume that you had 39 total energies, of the psychic and fire types. With the changes that I've made to your deck, you aren't going to have room for 39 energies (that is if you ever had room for 39 energies in the first place.) Now with a total of 14 trainers and 16 Pokemon, you will only have room for a max of 30. 

Put in 13 Fire, 13 Psychic and 4 DCE.

Honestly friend, you're lucky that I started on this deck before I noticed how screwed up it was--and you're really lucky that I didn't send this over to Spike's Vulpix -- You know Spike is trying to housebreak that stupid thing and he needs all the paper he can get... anyway... Try this deck on for size and let me know if it does any better than your old one. 

POKEMON (16)

>> 2 Jynx
>> 2 Gastly
>> 2 Haunter <fossil>

>> 1 Gengar
>> 2 Magmar <fossil>
>> 3 Vulpix
>> 2 Ninetails

>> 2 Mr. Mime
TRAINERS (14)

>> 3 Energy Removal
>> 2 Prof. Oak
>> 3 Bill
>> 3 Switch
>> 3 Gust of Wind

 

ENERGIES (30)

>> 13 Fire
>> 13 Psychic
>> 04 DCE