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5) TV Reporter
(Crystal Guardians)
While Felicity’s
Drawing can get you four, discarding after you draw
often outweighs the ability to get a fourth card for
an additional discard. Decks that focus on Banette
(SW), for example prefer TV Reporter because it
gives them a higher chance of getting a Banette in
the discard pile. Additionally, it can never become
unplayable like Steven’s Advice. |
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4) Steven’s
Advice (Power Keepers)
Both Gardevoir
(SW)/Gallade (SW) and popular Magmortar (SW) decks
usually paired with cards like Claydol (GE) and
Blaziken (PK) provide a large bench that can give
you a large hand. One downside though: Steven’s
Advice often produces a hand that will make it
impossible to lower your hand size back under 7 –
making other Steven’s Advice you draw unplayable.
This makes Steven’s Advice a powerful draw card, but
one you may not want to play too many of in your
deck. |
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3) Team
Galactic’s Wager (Mysterious Treasures)
The only hand
disruption that exists in the format, Wager gives
you a chance to put your opponent in a very tough
spot if you time it well. Because of cards like
Claydol (GE) and Furret’s (SW), both which produce
large, powerful hands, sometimes even lowering your
opponent’s hand to six cards will have weakened it. |
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2) Roseanne’s
Research (Secret Wonders)
Given that most
decks now run heavy amounts of basic energy,
Roseanne’s Research has become the preferred basic
seeking card over Holon Mentor. Although Holon
Mentor gets three basics, it requires you to discard
a card when your hand is at the most vulnerable: the
very beginning of the game. |
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1) Celio’s
Network (Crystal Guardians)
The ability to
search out any Pokemon (except ex, but there are
very few playable ex Pokemon left) with no downside.
It is the simplest and fastest way to get your
evolutions out, and you’ll notice every strong and
even mediocre modified deck runs four. |