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5) Warp Point
(Crystal Guardians, Diamond & Pearl)
A temporary solution to Cessation Crystal and a card
that can be absolutely game-breaking in certain
situations, as well as an answer to special
conditions, many players throw in a Warp Point or
two when they have an extra slot in their deck. |
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4) Great Ball
(Power Keepers)
Although Great Ball is not seen in the current
strongest modified decks, it is a great card that
allows decks that don’t need too many basics the
luxury of not wasting a supporter searching their
basics. Decks that focus on only one evolution (such
as a pure Magmortar deck, or the no longer popular
Blissey and Kricketune decks) can instead begin
playing cards like Castaway and TV Reporter to set
up. |
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3) Time Space
Distortion allows decks to easily make you knock
out six of a particular Pokemon. Decks that run
Great Ball also tend to run Time Space Distortion,
as they focus on one Pokemon. Unlike Night
Maintenance (MT), the cards come back to your hand
immediately. Night Maintenance works better in
Gardevoir/Gallade variants because the deck can
search out any Pokemon it shuffles in with use of
Gardevoir's Telepass. |
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2) Windstorm
(Crystal Guardians)
Without it, decks that relied on Poke-Powers or
Poke-Bodies would be devastated by Cessation
Crystal. Windstorm provides an answer to this as
well as stadium cards that can hurt your deck (such
as Crystal Beach) or benefit your opponent. |
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1) Rare Candy
(Holon Phantoms, Great Encounters)
It’s been in modified since day one, and it’s been
great since day one. The speed that comes from
skipping a Stage one and evolving into a possible
turn one Stage 2 is tremendous. In a way, it allows
you play more than “four” of your Stage 1 Pokemon,
and can boost your consistency.
Honorable mentions: Strength Charm & Cessation
Crystal. |