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Jason
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"Ness"
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Ness's Nest
with Jason Klaczynski
Top 5 Trainers -
Modified
April 10, 2008

5) Warp Point (Crystal Guardians, Diamond & Pearl)
A temporary solution to Cessation Crystal and a card that can be absolutely game-breaking in certain situations, as well as an answer to special conditions, many players throw in a Warp Point or two when they have an extra slot in their deck.

4) Great Ball (Power Keepers)
Although Great Ball is not seen in the current strongest modified decks, it is a great card that allows decks that don’t need too many basics the luxury of not wasting a supporter searching their basics. Decks that focus on only one evolution (such as a pure Magmortar deck, or the no longer popular Blissey and Kricketune decks) can instead begin playing cards like Castaway and TV Reporter to set up.
3) Time Space Distortion allows decks to easily make you knock out six of a particular Pokemon. Decks that run Great Ball also tend to run Time Space Distortion, as they focus on one Pokemon. Unlike Night Maintenance (MT), the cards come back to your hand immediately. Night Maintenance works better in Gardevoir/Gallade variants because the deck can search out any Pokemon it shuffles in with use of Gardevoir's Telepass.
2) Windstorm (Crystal Guardians)
Without it, decks that relied on Poke-Powers or Poke-Bodies would be devastated by Cessation Crystal. Windstorm provides an answer to this as well as stadium cards that can hurt your deck (such as Crystal Beach) or benefit your opponent.

1) Rare Candy (Holon Phantoms, Great Encounters)
It’s been in modified since day one, and it’s been great since day one. The speed that comes from skipping a Stage one and evolving into a possible turn one Stage 2 is tremendous. In a way, it allows you play more than “four” of your Stage 1 Pokemon, and can boost your consistency.

Honorable mentions: Strength Charm & Cessation Crystal.

 

 


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