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Pojo's Pokémon Card of the Day

 

Top 10 BREAKpoint Cards

#1 - Psychic's Third Eye - XY BREAKpoint

Date Reviewed:
February 23, 2016

Ratings & Reviews Summary

Standard: 3.75
Expanded: 3.50
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


aroramage

Get it? He saw it coming? Cause he's a psy-GET IT?! 

So the general conclusion about Supporters is that the best ones will do one of two things: draw cards, or switch around your opponent's Pokemon. Anything else seems to fade away into obscurity or only see play in certain decks, but staples will usually do one of those two things. Psychic's Third Eye does let you draw cards, but it also does something that is arguably even more important: give you information. 

See part of card games is that if you know what your opponent's doing, you can work around it, counter them, and ultimately win the game. If you can beat out your opponent's strategy, they can't do much, and if you can keep them from achieving victory, yours is almost guaranteed. Psychic's Third Eye can help you obtain some information on your opponent's strategy; if you know the meta well enough, it only takes a few cards on the board to know what they're up to, but Psychic can reveal your opponent's hand and show you how far along they are. It can show you the key cards they can't play yet for whatever reason or what they're preparing for in their next turn - there'll be no surprises for you! 

The best thing about Psychic's Third Eye though is what it does AFTER you see your opponent's hand: you can discard cards from your hand and then draw up to the amount you discarded. This is HUGE!! Not only does it give you the opportunity to prepare yourself for your opponent, it can even accelerate your own strategy! Think about it - you can put Energy into the discard pile for cyclers to get it back, or Supporters you won't be playing from your hand cause of Psychic and can use with VS Seeker instead, or you could even discard Pokemon especially for stuff like Vespiquen!! 

Psychic's Third Eye: we all knew this was coming...I mean, not literally, but...eh, you know what I mean. 

Rating 

Standard: 5/5 (a definite include in most decks, I can't really think of one that wouldn't like having it around) 

Expanded: 5/5 (another staple card to compete with the likes of Colress and N)

Limited: 5/5 (no questions asked, you play this card for the draw!) 

Arora Notelaus:...the future is bright, ENOUGH VISIONS!! 

Next Time: Wait, another countdown?? Of what?!


Otaku

At last we come to our number one pick from XY: BREAKpointPsychic’s Third Eye (XY: BREAKpoint 108/122)!  This is a new Supporter; it allows you to see your opponent’s hand, then select as many cards as you wish from your hand to discard, after which you draw the same number of cards.  We’ve long be waiting for a third major draw Supporter; we got Professor Juniper at the dawn of the BW-era as Black & White 101/114, and two sets later we received N as BW: Noble Victories 92/101, and while the two received multiple printings, we always seemed to be looking for a third Supporter that would finally compliment them.  We came close, with cards like Skyla and Colress, but we didn’t really get that added draw power in the form of Shaymin-EX (XY: Roaring Skies 77/108, 106/108).  So what does this have to do with Psychic’s Third Eye? 

Decks no longer must run N and Professor Juniper/Professor Sycamore maxed out.  Some decks may even leave one or the other out.  Between Shaymin-EX, Battle Compressor and VS Seeker decks can get amazing draws without being quite so depending on maxing out major supports.  You can even run some lesser used Supporters that are amazing in key situations, like Hex Maniac because of this.  The upside is this mean’s Psychic’s Third Eye could still find its way into a deck in a similar TecH usage… but the bad news is that this shift means Psychic’s Third Eye has a lot of competition to be that “third great draw card” even in Standard, where N isn’t even an option.  When I first saw this card, I thought it looked like it might have some potential, but not a lot.  Later I started brainstorming and it seemed like it would be amazing.  Running Night March?  Vespiquen (XY: Ancient Origins 10/98)?  Selectively rip through your deck while getting a peek at your opponent’s hand!  With any deck, if you crash into something like Seismitoad-EX or Giratina-EX (XY: Ancient Origins 57/98, 93/98), especially when the two are used together, selectively chuck whatever is shut down while drawing more cards.  After all a cluttered hand can shutdown your Shaymin-EX even when Abilities are otherwise fully functional.  Ho-Oh-EX (BW: Dragons Exalted 22/124, 119/124) can toss the bird itself along with basic Energy cards, setting up its key combo while again sneaking a peek at the opponent’s hand. 

On paper it looks great… but in practice it didn’t pan out.  Unfortunately that practice came after submitting our Top 10 lists: the drawback of trying to give you a heads-up is that we had to eyeball a lot of this.  There were too many times when actually testing Psychic’s Third Eye I found myself with too few cards I wanted to discard, even in decks where I thought I’d have plenty.  Psychic’s Third-Eye might still surprise me, but from testing I’ve found a more valuable new TecH Supporter in the form of Delinquent (XY: BREAKpoint 98/122).  There are also all the other options like AZ, Colress, Ghetsis, Giovanni’s Scheme, Hex Maniac, Iris, Judge, Pokémon Center Lady, Pokémon Fan Club, Professor Birch’s Observations, Skyla, Team Flare Grunt, Teammates and Xerosic that can work in most (all decks) as singles or doubles… and then we get more deck specific options like Archie’s Ace in the Hole or Wally, plus another copy of things you’re already running but probably not maxed out, like Lysandre.   Still, when you’re not taking it to a tournament, give Psychic’s Third Eye a try, especially in Standard where it faces less competition.  Plus of course it is good in Limited; where you likely have a lot of deck filler, few to no other Supporters, possibly no other draw power and where seeing the opponent’s hand can be huge. 

Ratings 

Standard: 2.5/5 

Expanded: 2/5 

Limited: 4/5 (but a must run nonetheless) 

Summary: Psychic’s Third Eye does provide an interesting option, and if it drew two per card discarded or had some level of guaranteed draw before the discards (so that you drew X + one per card you discarded), again it may have been higher functioning.  After trying it out I realized the decks where I thought it could accel usually were better off taking the hit and discarding something important in order to use Professor Juniper or Professor Sycamore.  I’m already being generous with my score because at times it really did work well, revealing a threat and letting me declutter my hand while drawing some fresh cards, but most of the time it was  a peak at the hand I couldn’t capitalize upon with what little I could draw.  I could run Hand Scope if I only wanted to see my opponent’s hand and rely on Ultra Ball for hand thinning and any of several other cards for draw power. 

An anticlimactic end to this list, and obviously I am at fault.  Psychic’s Third Eye finishes with 28 voting points; a lot of that was from me as it was second place on my personal list during its final revision.  A final revision that was came after what was supposed to be my final revision.  Then again some of the other changes I made still make sense; it is just if I hadn’t mucked with it this would have been at least a few places lower on the list.  If someone else makes great use of Psychic’s Third Eye at a later date, I don’t think I can even claim any foresight because I am blind to such worthwhile usage right now. 

 

I tried to make a funny with those last few lines, but if painful wordplay isn’t your thing, I have just compounded my offense.


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